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// This adapter owns browser capture only. Authored state changes stay in the VM.
export function bindSceneInput(scene, runtime, act) {
const captures = new Map();
const events = scene.ownerDocument.defaultView;
const coordinates = event => {
const matrix = scene.getScreenCTM();
if (!matrix) return null;
try {
const p = new DOMPoint(event.clientX, event.clientY).matrixTransform(matrix.inverse());
return Number.isFinite(p.x) && Number.isFinite(p.y) ? p : null;
} catch { return null; }
};
const release = id => {
if (scene.hasPointerCapture(id)) scene.releasePointerCapture(id);
};
function finish(event, phase, pointerId = event.pointerId) {
const entry = captures.get(pointerId);
if (!entry) return;
event.preventDefault();
// Capture loss/cancel may not carry a meaningful position. Use the last
// delivered coordinates. Up must use its own final position.
const p = phase === 'up' ? coordinates(event) : null;
if (p) { entry.x = p.x; entry.y = p.y; }
if (phase === 'up' && !p) phase = 'cancel';
captures.delete(pointerId);
release(pointerId);
act(() => runtime().point(entry.name, phase, entry.x, entry.y, entry.source, entry.target));
}
scene.addEventListener('pointerdown', event => {
if (event.button !== 0 || !runtime() || captures.has(event.pointerId)) return;
const target = event.target.closest?.('[data-point-input]');
if (!target || !scene.contains(target)) return;
const name = target.getAttribute('data-point-input');
const targetId = target.getAttribute('data-point-target') ?? undefined;
// Each target has one coordinate owner. A second contact on it must not
// steal the gesture; other authored targets can be manipulated independently.
if ([...captures.values()].some(entry => entry.name === name && entry.target === targetId)) return;
const p = coordinates(event);
if (!p) return;
event.preventDefault(); scene.focus();
act(() => {
scene.setPointerCapture(event.pointerId);
const entry = {name, target:targetId, source:`scene:${event.pointerId}`, pointerType:event.pointerType, x:p.x, y:p.y};
captures.set(event.pointerId, entry);
try { runtime().point(name, 'down', p.x, p.y, entry.source, entry.target); }
catch (error) { captures.delete(event.pointerId); release(event.pointerId); throw error; }
});
});
scene.addEventListener('pointermove', event => {
const entry = captures.get(event.pointerId);
if (!entry) return;
const p = coordinates(event);
if (!p) { finish(event, 'cancel'); return; }
event.preventDefault();
entry.x = p.x; entry.y = p.y;
act(() => runtime().point(entry.name, 'move', p.x, p.y, entry.source, entry.target));
});
// A host may deliver release outside the SVG even while it owns capture.
// Observe termination before target handlers or capture cleanup can cancel it.
events.addEventListener('pointerup', event => finish(event, 'up'), true);
events.addEventListener('pointercancel', event => finish(event, 'cancel'), true);
events.addEventListener('mouseup', event => {
if (event.button !== 0) return;
// Mouse-only fallback when the host delivers mouseup without pointerup.
// A normal pointerup already removed the owner; touch compatibility events
// must never finish a different contact.
for (const [id, entry] of captures) {
if (entry.pointerType === 'mouse') finish(event, 'up', id);
}
}, true);
scene.addEventListener('lostpointercapture', event => {
// Descendant capture transitions bubble here but do not release our owner.
if (event.target === scene) finish(event, 'cancel');
});
return Object.freeze({
releaseCaptures() {
const ids = [...captures.keys()];
captures.clear();
for (const id of ids) release(id);
// The caller subsequently invokes runtime.releaseAll(), which dispatches
// each pending cancel once. Clearing first makes lostcapture harmless.
},
});
}
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