// This adapter owns browser capture only. Authored state changes stay in the VM. export function bindSceneInput(scene, runtime, act) { const captures = new Map(); const events = scene.ownerDocument.defaultView; const coordinates = event => { const matrix = scene.getScreenCTM(); if (!matrix) return null; try { const p = new DOMPoint(event.clientX, event.clientY).matrixTransform(matrix.inverse()); return Number.isFinite(p.x) && Number.isFinite(p.y) ? p : null; } catch { return null; } }; const release = id => { if (scene.hasPointerCapture(id)) scene.releasePointerCapture(id); }; function finish(event, phase, pointerId = event.pointerId) { const entry = captures.get(pointerId); if (!entry) return; event.preventDefault(); // Capture loss/cancel may not carry a meaningful position. Use the last // delivered coordinates. Up must use its own final position. const p = phase === 'up' ? coordinates(event) : null; if (p) { entry.x = p.x; entry.y = p.y; } if (phase === 'up' && !p) phase = 'cancel'; captures.delete(pointerId); release(pointerId); act(() => runtime().point(entry.name, phase, entry.x, entry.y, entry.source, entry.target)); } scene.addEventListener('pointerdown', event => { if (event.button !== 0 || !runtime() || captures.has(event.pointerId)) return; const target = event.target.closest?.('[data-point-input]'); if (!target || !scene.contains(target)) return; const name = target.getAttribute('data-point-input'); const targetId = target.getAttribute('data-point-target') ?? undefined; // Each target has one coordinate owner. A second contact on it must not // steal the gesture; other authored targets can be manipulated independently. if ([...captures.values()].some(entry => entry.name === name && entry.target === targetId)) return; const p = coordinates(event); if (!p) return; event.preventDefault(); scene.focus(); act(() => { scene.setPointerCapture(event.pointerId); const entry = {name, target:targetId, source:`scene:${event.pointerId}`, pointerType:event.pointerType, x:p.x, y:p.y}; captures.set(event.pointerId, entry); try { runtime().point(name, 'down', p.x, p.y, entry.source, entry.target); } catch (error) { captures.delete(event.pointerId); release(event.pointerId); throw error; } }); }); scene.addEventListener('pointermove', event => { const entry = captures.get(event.pointerId); if (!entry) return; const p = coordinates(event); if (!p) { finish(event, 'cancel'); return; } event.preventDefault(); entry.x = p.x; entry.y = p.y; act(() => runtime().point(entry.name, 'move', p.x, p.y, entry.source, entry.target)); }); // A host may deliver release outside the SVG even while it owns capture. // Observe termination before target handlers or capture cleanup can cancel it. events.addEventListener('pointerup', event => finish(event, 'up'), true); events.addEventListener('pointercancel', event => finish(event, 'cancel'), true); events.addEventListener('mouseup', event => { if (event.button !== 0) return; // Mouse-only fallback when the host delivers mouseup without pointerup. // A normal pointerup already removed the owner; touch compatibility events // must never finish a different contact. for (const [id, entry] of captures) { if (entry.pointerType === 'mouse') finish(event, 'up', id); } }, true); scene.addEventListener('lostpointercapture', event => { // Descendant capture transitions bubble here but do not release our owner. if (event.target === scene) finish(event, 'cancel'); }); return Object.freeze({ releaseCaptures() { const ids = [...captures.keys()]; captures.clear(); for (const id of ids) release(id); // The caller subsequently invokes runtime.releaseAll(), which dispatches // each pending cancel once. Clearing first makes lostcapture harmless. }, }); }