1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
|
/* Paragraphs set into lines (text/layout.h). The parts are the ones Unicode
* and HarfBuzz check (bidi.c, linebreak.c, grapheme.c, shape.c); this puts
* them together as UAX #9 section 3.4 and UAX #14 describe:
* 1. levels for the paragraph (P2 to I2), each removed character at the
* level of the one before it;
* 2. a script for each character, Common and Inherited ones taking the
* one before them (at the start, the first after); and a font for each
* grapheme cluster (UAX #29), so no cluster is split between fonts;
* 3. break opportunities, and one shaping of the paragraph to measure it;
* 4. lines: the last opportunity where what shows still fits (spaces at a
* line's end hang past it), or the first when none does;
* 5. each line: L1 at its end, runs of one level and one script shaped
* again (so joining and kerning end with the line), the runs in L2's
* order, the glyphs placed left to right. */
#include "layout.h"
#include "text.h"
#include <stdlib.h>
#include <string.h>
typedef struct { size_t start, end; uint8_t level; VegaScript script; uint8_t font; } Run;
static bool grow(void **array, size_t *allocated, size_t need, size_t size) {
if (need <= *allocated) return true;
size_t n = *allocated ? *allocated : 16;
while (n < need) n *= 2;
void *grown = realloc(*array, n * size);
if (!grown) return false;
*array = grown;
*allocated = n;
return true;
}
static bool isolate_control(VegaBidiClass c) {
return c == VEGA_BIDI_LRI || c == VEGA_BIDI_RLI || c == VEGA_BIDI_FSI || c == VEGA_BIDI_PDI;
}
static bool removed(VegaBidiClass c) {
return c == VEGA_BIDI_BN || c == VEGA_BIDI_LRE || c == VEGA_BIDI_RLE || c == VEGA_BIDI_LRO || c == VEGA_BIDI_RLO ||
c == VEGA_BIDI_PDF;
}
/* v in the units of a font of upem `from` as the first font's (`to`), rounded. */
static int32_t scaled(int64_t v, uint32_t from, uint32_t to) {
if (from == to || !from) return (int32_t)v;
int64_t t = v * to;
return (int32_t)((t >= 0 ? t + from / 2 : t - from / 2) / from);
}
/* Shape [r->start, r->end) and add its glyphs at *pen: in the first font's
* units, the run's own pen scaled (so rounding does not add up). */
static bool shape_run(VegaLayout *l, VegaShaper *shaper, const VegaFonts *fonts, const uint32_t *codes, const Run *r,
int32_t *pen) {
const VegaShaping *s = fonts->fonts[r->font];
const VegaShaped *g;
long n = vega_shape(shaper, s, codes + r->start, r->end - r->start, vega_script_code(r->script),
r->level & 1 ? VEGA_SHAPE_RTL : VEGA_SHAPE_LTR, &g);
if (n < 0 || !grow((void **)&l->glyphs, &l->glyphs_allocated, l->glyph_count + (size_t)n, sizeof(VegaPlaced)))
return false;
uint32_t from = s->upem, to = fonts->fonts[0]->upem;
int64_t at = 0;
for (long k = 0; k < n; ++k) {
int32_t x = scaled(at, from, to);
l->glyphs[l->glyph_count++] = (VegaPlaced){g[k].glyph, (uint32_t)(r->start + g[k].cluster),
*pen + scaled(at + g[k].x_offset, from, to),
scaled(g[k].y_offset, from, to),
scaled(at + g[k].x_advance, from, to) - x, r->font};
at += g[k].x_advance;
}
*pen += scaled(at, from, to);
return true;
}
/* Runs of one level, one script and one font in [start, end). */
static size_t itemize(const uint8_t *levels, const VegaScript *scripts, const uint8_t *fonts, size_t start, size_t end,
Run *out) {
size_t n = 0;
for (size_t i = start; i < end; ++i) {
if (n && out[n - 1].level == levels[i] && out[n - 1].script == scripts[i] && out[n - 1].font == fonts[i])
out[n - 1].end = i + 1;
else out[n++] = (Run){i, i + 1, levels[i], scripts[i], fonts[i]};
}
return n;
}
static bool has(const VegaFonts *fonts, unsigned font, uint32_t code) {
if (vega_default_ignorable(code)) return true;
return fonts->has ? fonts->has(fonts->context, font, code) : vega_shaping_glyph(fonts->fonts[font], code) != 0;
}
/* The font for the cluster codes[0, count), after one in previous. */
static unsigned font_for(const VegaFonts *fonts, const uint32_t *codes, size_t count, unsigned previous) {
bool common = true;
for (size_t i = 0; i < count && common; ++i) common = vega_script(codes[i]) <= VEGA_SCRIPT_INHERITED;
for (unsigned k = common ? 0 : 1; k <= fonts->count; ++k) {
unsigned f = k ? k - 1 : previous;
bool all = true;
for (size_t i = 0; i < count && all; ++i) all = has(fonts, f, codes[i]);
if (all) return f;
}
for (unsigned f = 0; f < fonts->count; ++f)
if (has(fonts, f, codes[0])) return f;
return common ? previous : 0;
}
static bool set_line(VegaLayout *l, VegaShaper *shaper, const VegaFonts *fonts, const uint32_t *codes,
const VegaBidiClass *classes, const uint8_t *levels, uint8_t *line_levels, const VegaScript *scripts,
const uint8_t *font_of, Run *runs, size_t *order, int paragraph, size_t start, size_t end,
int32_t *pen_out, int32_t *hang_out);
bool vega_layout(VegaLayout *l, VegaShaper *shaper, const VegaFonts *fonts, const uint32_t *codes, size_t count,
int direction, int32_t width) {
l->line_count = l->glyph_count = 0;
l->width = 0;
l->level = direction == VEGA_BIDI_RTL;
if (!count) return true;
if (!fonts->count || fonts->count > VEGA_LAYOUT_FONTS) return false;
/* The work, in one block: classes, levels (the paragraph's, and a
* line's), scripts, breaks, fonts, grapheme boundaries, each
* character's advance, runs and their order, and each line's end
* widths. */
size_t need = count * (sizeof(VegaBidiClass) + 2 + sizeof(VegaScript) + 1 + 2 + sizeof(int32_t) + sizeof(Run) +
sizeof(size_t) + 2 * sizeof(int32_t)) + 64;
if (!grow(&l->work, &l->work_size, need, 1)) return false;
VegaBidiClass *classes = l->work;
int32_t *advance = (int32_t *)(classes + count), *totals = advance + count, *hanging = totals + count;
Run *runs = (Run *)(hanging + count);
size_t *order = (size_t *)(runs + count);
uint8_t *levels = (uint8_t *)(order + count), *line_levels = levels + count, *breaks = line_levels + count;
VegaScript *scripts = breaks + count + 1;
uint8_t *font_of = scripts + count, *clusters = font_of + count;
/* 1. Levels. */
for (size_t i = 0; i < count; ++i) classes[i] = vega_bidi_class(codes[i]);
int paragraph = vega_bidi_levels(classes, codes, count, direction, levels);
if (paragraph < 0) return false;
l->level = paragraph;
for (size_t i = 0; i < count; ++i)
if (levels[i] == VEGA_BIDI_REMOVED) levels[i] = (uint8_t)(i ? levels[i - 1] : paragraph);
/* 2. Scripts. */
VegaScript first = VEGA_SCRIPT_COMMON, last = 0;
for (size_t i = 0; i < count; ++i) {
VegaScript script = vega_script(codes[i]);
if (script > VEGA_SCRIPT_INHERITED) {
first = script;
break;
}
}
for (size_t i = 0; i < count; ++i) {
VegaScript script = vega_script(codes[i]);
if (script > VEGA_SCRIPT_INHERITED) last = script;
scripts[i] = script > VEGA_SCRIPT_INHERITED ? script : last ? last : first;
}
memset(font_of, 0, count);
if (fonts->count > 1) {
vega_graphemes(codes, count, clusters);
for (size_t i = 0, font = 0; i < count;) {
size_t end = i + 1;
while (end < count && !clusters[end]) ++end;
font = font_for(fonts, codes + i, end - i, (unsigned)font);
memset(font_of + i, (int)font, end - i);
i = end;
}
}
/* 3. Opportunities, and what each character takes. */
if (!vega_line_breaks(codes, count, breaks)) return false;
memset(advance, 0, count * sizeof(*advance));
size_t run_count = itemize(levels, scripts, font_of, 0, count, runs);
for (size_t r = 0; r < run_count; ++r) {
size_t before = l->glyph_count;
int32_t pen = 0;
if (!shape_run(l, shaper, fonts, codes, &runs[r], &pen)) return false;
for (size_t k = before; k < l->glyph_count; ++k) advance[l->glyphs[k].cluster] += l->glyphs[k].advance;
l->glyph_count = before;
}
/* 4. Lines, and 5. what each holds. */
int32_t widest = 0;
for (size_t start = 0; start < count;) {
int32_t sum = 0, trail = 0;
size_t candidate = 0, end = count;
for (size_t i = start; i < count; ++i) {
sum += advance[i];
trail = classes[i] == VEGA_BIDI_WS ? trail + advance[i] : 0;
uint8_t b = breaks[i + 1];
if (b == VEGA_BREAK_NONE) continue;
bool fits = !width || sum - trail <= width;
if (b == VEGA_BREAK_MANDATORY) {
end = fits || !candidate ? i + 1 : candidate;
break;
}
if (fits) candidate = i + 1;
else {
end = candidate ? candidate : i + 1;
break;
}
}
size_t first = l->glyph_count;
int32_t pen, hang;
for (;;) {
if (!set_line(l, shaper, fonts, codes, classes, levels, line_levels, scripts, font_of, runs, order, paragraph,
start, end, &pen, &hang))
return false;
/* Shaped as a line, it may be wider than measured (a letter
* at its end takes its final form): then end at the opportunity
* before, if there is one. */
if (!width || pen - hang <= width) break;
size_t earlier = end - 1;
while (earlier > start && breaks[earlier] == VEGA_BREAK_NONE) --earlier;
if (earlier == start) break;
end = earlier;
l->glyph_count = first;
}
if (!grow((void **)&l->lines, &l->lines_allocated, l->line_count + 1, sizeof(VegaLine))) return false;
totals[l->line_count] = pen;
hanging[l->line_count] = hang;
l->lines[l->line_count++] = (VegaLine){first, l->glyph_count - first, start, end, 0, pen - hang};
if (pen - hang > widest) widest = pen - hang;
start = end;
}
/* Right to left, lines end at the paragraph's right edge. */
l->width = width ? width : widest;
if (paragraph & 1)
for (size_t i = 0; i < l->line_count; ++i) {
VegaLine *line = &l->lines[i];
line->left = l->width - totals[i];
for (size_t k = line->first; k < line->first + line->count; ++k) l->glyphs[k].x += line->left;
line->left += hanging[i];
}
return true;
}
/* Lay out [start, end) as one line: its glyphs added to the layout, how
* far they go (pen) and how much of that is spaces hanging at its end. */
static bool set_line(VegaLayout *l, VegaShaper *shaper, const VegaFonts *fonts, const uint32_t *codes,
const VegaBidiClass *classes, const uint8_t *levels, uint8_t *line_levels, const VegaScript *scripts,
const uint8_t *font_of, Run *runs, size_t *order, int paragraph, size_t start, size_t end,
int32_t *pen_out, int32_t *hang_out) {
/* L1 at the line's end: separators, and the whitespace and isolate
* controls before them or at the end, go to the paragraph's level. */
memcpy(line_levels + start, levels + start, end - start);
for (size_t i = end, trailing = 1; i-- > start;) {
VegaBidiClass c = classes[i];
if (c == VEGA_BIDI_S || c == VEGA_BIDI_B) line_levels[i] = (uint8_t)paragraph, trailing = 1;
else if (c == VEGA_BIDI_WS || isolate_control(c) || removed(c)) {
if (trailing) line_levels[i] = (uint8_t)paragraph;
} else
trailing = 0;
}
size_t n = itemize(line_levels, scripts, font_of, start, end, runs);
/* L2 over the runs: from the highest level to the lowest odd one,
* reverse each stretch of runs at that level or higher. */
uint8_t highest = 0, lowest_odd = 0xff;
for (size_t r = 0; r < n; ++r) {
order[r] = r;
if (runs[r].level > highest) highest = runs[r].level;
if ((runs[r].level & 1) && runs[r].level < lowest_odd) lowest_odd = runs[r].level;
}
for (int level = highest; lowest_odd != 0xff && level >= lowest_odd; --level)
for (size_t k = 0; k < n;) {
if (runs[order[k]].level < level) {
++k;
continue;
}
size_t stop = k;
while (stop < n && runs[order[stop]].level >= level) ++stop;
for (size_t a = k, z = stop - 1; a < z; ++a, --z) {
size_t swap = order[a];
order[a] = order[z];
order[z] = swap;
}
k = stop;
}
size_t first = l->glyph_count;
int32_t pen = 0;
for (size_t r = 0; r < n; ++r)
if (!shape_run(l, shaper, fonts, codes, &runs[order[r]], &pen)) return false;
/* The spaces at its end hang: they are not in its width. */
size_t shown = end;
while (shown > start && classes[shown - 1] == VEGA_BIDI_WS) --shown;
int32_t hang = 0;
for (size_t k = first; k < l->glyph_count; ++k)
if (l->glyphs[k].cluster >= shown) hang += l->glyphs[k].advance;
*pen_out = pen;
*hang_out = hang;
return true;
}
void vega_layout_free(VegaLayout *l) {
free(l->lines);
free(l->glyphs);
free(l->work);
*l = (VegaLayout){0};
}
|