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#ifndef VEGA_H
#define VEGA_H
#include "module.h"
#include <stdio.h>
/* Vega reads a verified Pure module by convention (docs/design/001-first-component.md):
* - a text view named `title` is the screen's title;
* - a table view with a text column `label` is a list; any other table is a
* table. A number column `tone` gives a row its tone; text columns `detail`
* and `badge` add to a list row;
* - a number view named `<table>_focus` is the focused row of that table;
* - every other number or text view is a field.
* A tone says what a value means (lib/vega.aup); each surface decides how it
* looks or sounds. Surfaces evaluate only the cells they present. */
enum { VEGA_PARTS = 64, VEGA_TEXT = 1024 };
typedef enum { VEGA_NORMAL, VEGA_MUTED, VEGA_ACCENT, VEGA_GOOD, VEGA_WARNING, VEGA_DANGER, VEGA_TONES } VegaTone;
typedef enum { VEGA_FIELD, VEGA_LIST, VEGA_TABLE } VegaKind;
typedef struct {
VegaKind kind;
uint32_t view;
int focus; /* number view with the focused row, or -1 */
int pointer; /* the index state that view shows, or -1: a surface may move it */
int label, tone, detail, badge; /* columns, or -1 */
uint32_t columns[PURE_MODULE_VIEWS]; /* a table's shown columns, in order */
unsigned column_count;
} VegaPart;
typedef struct {
const PureModule *module;
int title; /* text view, or -1 */
int prompt; /* the first text input, or -1 */
VegaPart parts[VEGA_PARTS];
unsigned count;
} VegaScreen;
void vega_screen(VegaScreen *, const PureModule *);
/* What a module seems to mean but does not meet: a list label that is not
* text, a _focus view without its table, a column a list never shows, a
* second text input. Each finding names the view or input it is about;
* returns how many there were. */
unsigned vega_check(const PureModule *, void (*report)(void *, const char *name, const char *message), void *context);
/* A view (row ignored) or a column at a row as text; numbers in Pure's
* shortest form. false when it has no value (for example a missing item). */
bool vega_text(PureApp *, uint32_t view, size_t row, char out[VEGA_TEXT], size_t *length);
bool vega_number(PureApp *, uint32_t view, size_t row, double *out);
size_t vega_rows(PureApp *, const VegaPart *);
/* The row of the focused item: the focus view names an item (an index's
* position), shown on the row that holds it; VEGA_NO_ROW when a filtered
* list leaves that item out. Clamped to the rows without a filter; 0
* without a focus view. */
#define VEGA_NO_ROW SIZE_MAX
size_t vega_focus(PureApp *, const VegaPart *);
/* Focus a row, as a user pointing at it (a click); false when the part's
* focus is not a plain index position or the row is not there. */
bool vega_point(PureApp *, const VegaPart *, size_t row);
/* The first row to show of `rows` when `visible` fit: the least scrolling
* from first that keeps the focused row in view (any, without one). */
size_t vega_scroll(size_t first, size_t focus, size_t visible, size_t rows);
/* The key input answering a key name (Pure's names, as KeyboardEvent.code
* spells them), or -1; press sends its press and release. */
int vega_key_input(const PureModule *, const char *key);
bool vega_press(PureApp *, const char *key);
/* Commit text to the screen's text input. */
bool vega_commit(PureApp *, const VegaScreen *, const char *text, size_t length);
VegaTone vega_tone(PureApp *, const VegaPart *, size_t row);
/* Values evaluated so far, for checking that surfaces stay lazy. */
unsigned long vega_evaluations(void);
/* Display cells of a code point in a terminal: 0 for combining and
* zero-width characters, 2 for East Asian wide and emoji, else 1. */
unsigned vega_width(uint32_t codepoint);
/* The code point at text[at] (valid UTF-8) and the bytes it takes. */
size_t vega_decode(const char *text, size_t length, size_t at, uint32_t *codepoint);
/* A control character shown as its control picture (U+2400 block), else itself. */
uint32_t vega_visible(uint32_t codepoint);
unsigned vega_text_width(const char *text, size_t length);
/* CLI: everything, as plain lines for pipes; color only when asked. */
void vega_print(FILE *, PureApp *, const VegaScreen *, bool color);
/* NUI: the screen as sentences (all), or only the focused item of the first list. */
void vega_say(FILE *, PureApp *, const VegaScreen *, bool all);
/* GUI: the screen as a web page on listen:port (0: any free port, printed as
* {"port":N}); runs until SIGINT or SIGTERM. */
int vega_web(PureApp *, const VegaScreen *, const char *listen, unsigned port);
/* TUI: a grid of cells, redrawn from the app on every change. first keeps each
* list's scroll between frames; the focused row stays visible. shown is what
* the terminal shows, so a paint sends only the cells that changed (all of
* them until the first paint after a resize). */
typedef struct {
uint32_t ch, mark; /* a character and at most one combining mark; ch 0 continues a wide one */
uint8_t tone;
bool focus, strong;
} VegaCell;
typedef struct {
unsigned width, height;
VegaCell *cells, *shown;
struct VegaRow { int part; size_t item; } *rows; /* the item each line shows, or part -1 */
bool painted; /* shown holds what the terminal shows */
size_t first[VEGA_PARTS];
int cursor_row, cursor_column; /* where the terminal cursor goes, or -1 */
} VegaGrid;
bool vega_grid(VegaGrid *, unsigned width, unsigned height);
void vega_grid_free(VegaGrid *);
/* prompt is the text being typed for the screen's text input; typing says
* whether keys go to it. */
void vega_draw(VegaGrid *, PureApp *, const VegaScreen *, const char *prompt, size_t prompt_length, bool typing);
/* The part and item a line of the last drawn grid shows. */
bool vega_hit(const VegaGrid *, unsigned line, unsigned *part, size_t *item);
#endif
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