diff options
Diffstat (limited to 'surfaces/pixels.c')
| -rw-r--r-- | surfaces/pixels.c | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/surfaces/pixels.c b/surfaces/pixels.c new file mode 100644 index 0000000..67e7bc5 --- /dev/null +++ b/surfaces/pixels.c @@ -0,0 +1,90 @@ +#include "vega.h" +#include <math.h> +#include <stdlib.h> +#include <string.h> + +/* The pixel surface: the TUI's grid of cells, each drawn with its glyph + * (drawn once per size, the exact area of its curves) in its tone's colour. + * The view's cells go straight into pixels: no page, no scene. */ + +/* Colours, 0xRRGGBB: the background, a focused row's, and one per tone. */ +static const uint32_t background = 0x1e1e2e, focused = 0x313244, strong = 0xffffff; +static const uint32_t tones[VEGA_TONES] = {0xcdd6f4, 0x7f849c, 0x89b4fa, 0xa6e3a1, 0xf9e2af, 0xf38ba8}; + +bool vega_face_open(VegaFace *face, const VegaSymbols *symbols, float pixels) { + *face = (VegaFace){0}; + if (!symbols->units || symbols->ascent <= symbols->descent || pixels < 4 || pixels > 256) return false; + float scale = pixels / symbols->units; + /* A cell is as wide as a digit (the grid is monospace: wide characters + * take two) and as tall as the font's line. */ + VegaSymbol zero; + if (!vega_symbol(symbols, '0', &zero) || zero.advance <= 0) return false; + face->cell_width = (int)lroundf(zero.advance * scale); + face->baseline = (int)ceilf(symbols->ascent * scale); + face->cell_height = face->baseline + (int)ceilf(-symbols->descent * scale); + face->glyphs = vega_glyphs_open(symbols, scale); + return face->glyphs && face->cell_width > 0; +} + +void vega_face_close(VegaFace *face) { + vega_glyphs_close(face->glyphs); + *face = (VegaFace){0}; +} + +static void fill(uint32_t *out, size_t stride, int x, int y, int width, int height, uint32_t color) { + for (int j = 0; j < height; ++j) + for (int i = 0; i < width; ++i) out[(size_t)(y + j) * stride + (size_t)(x + i)] = color; +} + +/* Coverage a (0-255) of color over the pixel: straight alpha, per channel. */ +static uint32_t blend(uint32_t under, uint32_t color, unsigned a) { + uint32_t out = 0; + for (int shift = 0; shift < 24; shift += 8) { + int u = (int)(under >> shift & 0xff), c = (int)(color >> shift & 0xff); + out |= (uint32_t)(u + ((c - u) * (int)a + 127) / 255) << shift; + } + return out; +} + +static void draw(uint32_t *out, size_t stride, int width, int height, const VegaBitmap *glyph, int pen_x, int pen_y, + uint32_t color) { + const VegaPlace *p = &glyph->place; + for (int j = 0; j < p->height; ++j) { + int y = pen_y - p->top + j; + if (y < 0 || y >= height) continue; + for (int i = 0; i < p->width; ++i) { + int x = pen_x + p->left + i; + unsigned a = glyph->pixels[(size_t)j * (size_t)p->width + (size_t)i]; + if (a && x >= 0 && x < width) out[(size_t)y * stride + (size_t)x] = blend(out[(size_t)y * stride + (size_t)x], color, a); + } + } +} + +/* A character the symbols lack: a box in its cell. */ +static void missing(uint32_t *out, size_t stride, int x, int y, int width, int height, int limit, uint32_t color) { + int left = x + 1, right = (x + width < limit ? x + width : limit) - 2, top = y + height / 5, bottom = y + height - height / 5; + for (int i = left; i <= right; ++i) out[(size_t)top * stride + (size_t)i] = out[(size_t)bottom * stride + (size_t)i] = color; + for (int j = top; j <= bottom; ++j) out[(size_t)j * stride + (size_t)left] = out[(size_t)j * stride + (size_t)right] = color; +} + +void vega_pixels(const VegaGrid *grid, VegaFace *face, uint32_t *out, size_t stride) { + int width = (int)grid->width * face->cell_width, height = (int)grid->height * face->cell_height; + /* Backgrounds first: a wide glyph spans its neighbour's cell. */ + for (unsigned r = 0; r < grid->height; ++r) + for (unsigned c = 0; c < grid->width; ++c) + fill(out, stride, (int)c * face->cell_width, (int)r * face->cell_height, face->cell_width, face->cell_height, + grid->cells[(size_t)r * grid->width + c].focus ? focused : background); + for (unsigned r = 0; r < grid->height; ++r) + for (unsigned c = 0; c < grid->width; ++c) { + const VegaCell *cell = &grid->cells[(size_t)r * grid->width + c]; + if (!cell->ch || cell->ch == ' ') continue; + uint32_t color = cell->strong ? strong : tones[cell->tone < VEGA_TONES ? cell->tone : 0]; + int x = (int)c * face->cell_width, y = (int)r * face->cell_height; + const VegaBitmap *glyph = vega_glyph(face->glyphs, cell->ch); + unsigned cells = vega_width(cell->ch) == 2 ? 2 : 1; + if (!glyph) missing(out, stride, x, y, face->cell_width * (int)cells, face->cell_height, width, color); + else draw(out, stride, width, height, glyph, x, y + face->baseline, color); + if (cell->mark && (glyph = vega_glyph(face->glyphs, cell->mark))) + draw(out, stride, width, height, glyph, x, y + face->baseline, color); + } +} |
