diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/symbols-gl.c | 260 | ||||
| -rw-r--r-- | src/symbols-gl.h | 24 | ||||
| -rw-r--r-- | src/symbols-tool.c | 138 |
3 files changed, 420 insertions, 2 deletions
diff --git a/src/symbols-gl.c b/src/symbols-gl.c new file mode 100644 index 0000000..0e78efe --- /dev/null +++ b/src/symbols-gl.c @@ -0,0 +1,260 @@ +#include "symbols-gl.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +enum { BANDS = 16 }; + +/* Coordinates travel doubled, so implied points stay whole: 2x of a point + * is its raw i16 without the flag, and an implied point's is the sum of its + * two neighbours' coordinates. */ +#define SHARED \ + "#version 310 es\n" \ + "precision highp float;\n" \ + "precision highp int;\n" + +static const char vertex_source[] = SHARED + "layout(location = 0) in vec4 place; /* origin x, y in pixels; pixels per unit; unused */\n" + "layout(location = 1) in vec4 bounds; /* left, bottom, right, top in units */\n" + "layout(location = 2) in uint bands; /* its first band */\n" + "uniform vec2 target;\n" + "out vec2 units;\n" + "flat out float scale;\n" + "flat out ivec2 rows; /* bottom and top in units */\n" + "flat out uint base;\n" + "void main() {\n" + " vec2 corner = vec2(float(gl_VertexID & 1), float(gl_VertexID >> 1));\n" + " vec2 pad = vec2(1.0 / place.z);\n" + " units = mix(bounds.xy - pad, bounds.zw + pad, corner);\n" + " vec2 pixel = place.xy + vec2(units.x, -units.y) * place.z;\n" + " gl_Position = vec4(pixel.x / target.x * 2.0 - 1.0, 1.0 - pixel.y / target.y * 2.0, 0.0, 1.0);\n" + " scale = place.z;\n" + " rows = ivec2(bounds.yw);\n" + " base = bands;\n" + "}\n"; + +static const char fragment_source[] = SHARED + "layout(std430, binding = 0) readonly buffer Points { uint points[]; };\n" + "layout(std430, binding = 1) readonly buffer Bands { uint bands[]; };\n" + "uniform uint listed; /* where the lists of curves start in bands */\n" + "in vec2 units;\n" + "flat in float scale;\n" + "flat in ivec2 rows;\n" + "flat in uint base;\n" + "out vec4 color;\n" + "\n" + "ivec3 point(uint i) { /* doubled x, doubled y, off */\n" + " uint w = points[i];\n" + " int x = int(w << 16u) >> 16, y = int(w) >> 16;\n" + " return ivec3(x & ~1, y & ~1, x & 1);\n" + "}\n" + "int band(int doubled) { /* which of 16 bands a doubled y lies in */\n" + " return clamp((doubled - 2 * rows.x) * 16 / (2 * (rows.y - rows.x) + 2), 0, 15);\n" + "}\n" + "int roots(float a, float b, float c, inout float ts[10], int n) {\n" + " float r0 = -1.0, r1 = -1.0;\n" + " if (a == 0.0) { if (b != 0.0) r0 = -c / b; }\n" + " else {\n" + " float d = b * b - 4.0 * a * c;\n" + " if (d >= 0.0) {\n" + " float q = -0.5 * (b + (b >= 0.0 ? sqrt(d) : -sqrt(d)));\n" + " r0 = q / a;\n" + " if (q != 0.0) r1 = c / q;\n" + " }\n" + " }\n" + " if (r0 > 0.0 && r0 < 1.0) ts[n++] = r0;\n" + " if (r1 > 0.0 && r1 < 1.0) ts[n++] = r1;\n" + " return n;\n" + "}\n" + "/* As curve_area in symbols.c: the curve's share of the pixel [0, 1]^2. */\n" + "float area(vec2 p0, vec2 p1, vec2 p2) {\n" + " if (max(max(p0.y, p1.y), p2.y) <= 0.0 || min(min(p0.y, p1.y), p2.y) >= 1.0 || min(min(p0.x, p1.x), p2.x) >= 1.0)\n" + " return 0.0;\n" + " if (max(max(p0.x, p1.x), p2.x) <= 0.0) return clamp(p2.y, 0.0, 1.0) - clamp(p0.y, 0.0, 1.0);\n" + " vec2 a = p0 - 2.0 * p1 + p2, b = p0 - p1;\n" + " float ts[10];\n" + " ts[0] = 0.0;\n" + " int n = 1;\n" + " n = roots(a.y, -2.0 * b.y, p0.y, ts, n);\n" + " n = roots(a.y, -2.0 * b.y, p0.y - 1.0, ts, n);\n" + " n = roots(a.x, -2.0 * b.x, p0.x, ts, n);\n" + " n = roots(a.x, -2.0 * b.x, p0.x - 1.0, ts, n);\n" + " ts[n++] = 1.0;\n" + " for (int i = 1; i < n; ++i)\n" + " for (int j = i; j > 0 && ts[j] < ts[j - 1]; --j) { float t = ts[j]; ts[j] = ts[j - 1]; ts[j - 1] = t; }\n" + " float u0 = 1.0 - p0.x, u1 = 2.0 * b.x, u2 = -a.x, v0 = -2.0 * b.y, v1 = 2.0 * a.y;\n" + " float k1 = u0 * v0, k2 = (u0 * v1 + u1 * v0) / 2.0, k3 = (u1 * v1 + u2 * v0) / 3.0, k4 = u2 * v1 / 4.0, sum = 0.0;\n" + " for (int i = 0; i + 1 < n; ++i) {\n" + " float ta = ts[i], tb = ts[i + 1], t = (ta + tb) / 2.0;\n" + " if (tb <= ta) continue;\n" + " float y = (a.y * t - 2.0 * b.y) * t + p0.y, x = (a.x * t - 2.0 * b.x) * t + p0.x;\n" + " if (y <= 0.0 || y >= 1.0 || x >= 1.0) continue;\n" + " if (x <= 0.0) sum += (a.y * tb - 2.0 * b.y) * tb - (a.y * ta - 2.0 * b.y) * ta;\n" + " else sum += (((k4 * tb + k3) * tb + k2) * tb + k1) * tb - (((k4 * ta + k3) * ta + k2) * ta + k1) * ta;\n" + " }\n" + " return sum;\n" + "}\n" + "void main() {\n" + " vec2 corner = units - vec2(0.5 / scale); /* the pixel's lower left, in units */\n" + " int b0 = band(2 * int(floor(corner.y))), b1 = band(2 * int(ceil(corner.y + 1.0 / scale)));\n" + " float sum = 0.0;\n" + " for (int b = b0; b <= b1; ++b) {\n" + " uint at = bands[base + 2u * uint(b)], end = at + bands[base + 2u * uint(b) + 1u];\n" + " for (; at < end; ++at) {\n" + " uint k = bands[listed + at];\n" + " ivec3 p = point(k), n = point(k + 1u);\n" + " ivec2 s, c, e;\n" + " if (p.z == 1) {\n" + " ivec3 q = point(k - 1u);\n" + " s = q.z == 1 ? (q.xy + p.xy) / 2 : q.xy;\n" + " c = p.xy;\n" + " e = n.z == 1 ? (p.xy + n.xy) / 2 : n.xy;\n" + " } else {\n" + " s = p.xy;\n" + " c = (p.xy + n.xy) / 2;\n" + " e = n.xy;\n" + " }\n" + " /* a curve over several of this pixel's bands counts in the first */\n" + " if (max(band(min(min(s.y, c.y), e.y)), b0) != b) continue;\n" + " sum += area((vec2(s) * 0.5 - corner) * scale, (vec2(c) * 0.5 - corner) * scale, (vec2(e) * 0.5 - corner) * scale);\n" + " }\n" + " }\n" + " color = vec4(min(abs(sum), 1.0), 0.0, 0.0, 1.0);\n" + "}\n"; + +static GLuint compile(GLenum type, const char *source, char *error, size_t error_size) { + GLuint shader = glCreateShader(type); + glShaderSource(shader, 1, &source, NULL); + glCompileShader(shader); + GLint ok; + glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); + if (!ok) { + glGetShaderInfoLog(shader, (GLsizei)error_size, NULL, error); + glDeleteShader(shader); + return 0; + } + return shader; +} + +/* Doubled coordinates make implied points whole; bands as the shader cuts them. */ +static int band(int doubled, int bottom, int top) { + int b = (doubled - 2 * bottom) * BANDS / (2 * (top - bottom) + 2); + return b < 0 ? 0 : b >= BANDS ? BANDS - 1 : b; +} + +bool vega_gl_open(VegaGl *gl, const VegaSymbols *s, char *error, size_t error_size) { + *gl = (VegaGl){0}; + GLuint vertex = compile(GL_VERTEX_SHADER, vertex_source, error, error_size); + GLuint fragment = vertex ? compile(GL_FRAGMENT_SHADER, fragment_source, error, error_size) : 0; + if (!fragment) return false; + gl->program = glCreateProgram(); + glAttachShader(gl->program, vertex); + glAttachShader(gl->program, fragment); + glLinkProgram(gl->program); + glDeleteShader(vertex); + glDeleteShader(fragment); + GLint ok; + glGetProgramiv(gl->program, GL_LINK_STATUS, &ok); + if (!ok) { + glGetProgramInfoLog(gl->program, (GLsizei)error_size, NULL, error); + return false; + } + /* The point table, as the file has it. */ + glGenBuffers(1, &gl->points); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, gl->points); + glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(s->points ? s->points : 1) * VEGA_POINT_BYTES, + s->bytes + VEGA_SYMBOLS_HEADER + (size_t)s->symbols * VEGA_SYMBOL_BYTES, GL_STATIC_DRAW); + /* Bands: per symbol, 16 (start, count) pairs into one list of curves, + * each curve (by the point that begins it) in every band it reaches. */ + size_t table = (size_t)s->symbols * BANDS * 2, listed = 0; + uint32_t *counts = calloc(table + 1, sizeof(*counts)); + for (int pass = 0; pass < 2; ++pass) { + uint32_t *bands = pass ? malloc((table + listed + 1) * sizeof(*bands)) : NULL; + size_t next = 0; + for (uint32_t i = 0; i < s->symbols; ++i) { + VegaSymbol symbol = vega_symbol_at(s, i); + uint32_t *mine = pass ? bands + (size_t)i * BANDS * 2 : counts + (size_t)i * BANDS * 2; + if (pass) + for (int b = 0; b < BANDS; ++b) { + mine[2 * b] = (uint32_t)next; + next += counts[(size_t)i * BANDS * 2 + 2 * b + 1]; + mine[2 * b + 1] = 0; + } + VegaCurve c; + for (uint32_t k = symbol.first; k < symbol.first + symbol.count; ++k) { + if (!vega_symbol_curve(s, &symbol, k, &c)) continue; + float low = c.y0 < c.y1 ? c.y0 : c.y1, high = c.y0 > c.y1 ? c.y0 : c.y1; + low = c.y2 < low ? c.y2 : low; + high = c.y2 > high ? c.y2 : high; + int from = band((int)(2 * low), symbol.bottom, symbol.top), to = band((int)(2 * high), symbol.bottom, symbol.top); + for (int b = from; b <= to; ++b) { + if (pass) bands[table + mine[2 * b] + mine[2 * b + 1]] = k; + ++mine[2 * b + 1]; + listed += !pass; + } + } + } + if (pass) { + glGenBuffers(1, &gl->bands); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, gl->bands); + glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)((table + listed + 1) * sizeof(*bands)), bands, GL_STATIC_DRAW); + free(bands); + } + } + free(counts); + glGenVertexArrays(1, &gl->array); + glGenBuffers(1, &gl->instances); + glBindVertexArray(gl->array); + glBindBuffer(GL_ARRAY_BUFFER, gl->instances); + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glEnableVertexAttribArray(2); + glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 36, (void *)0); + glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 36, (void *)16); + glVertexAttribIPointer(2, 1, GL_UNSIGNED_INT, 36, (void *)32); + glVertexAttribDivisor(0, 1); + glVertexAttribDivisor(1, 1); + glVertexAttribDivisor(2, 1); + glBindVertexArray(0); + glUseProgram(gl->program); + glUniform1ui(glGetUniformLocation(gl->program, "listed"), (GLuint)table); + gl->viewport = glGetUniformLocation(gl->program, "target"); + if (glGetError() != GL_NO_ERROR) { + snprintf(error, error_size, "GL error while uploading"); + return false; + } + return true; +} + +void vega_gl_draw(VegaGl *gl, const VegaSymbols *s, const VegaGlyph *glyphs, uint32_t count, int width, int height) { + float *instances = malloc((size_t)(count ? count : 1) * 36); + for (uint32_t i = 0; i < count; ++i) { + VegaSymbol symbol = vega_symbol_at(s, glyphs[i].symbol); + float *f = instances + (size_t)i * 9; + f[0] = glyphs[i].x, f[1] = glyphs[i].y, f[2] = glyphs[i].scale, f[3] = 0; + f[4] = symbol.left, f[5] = symbol.bottom, f[6] = symbol.right, f[7] = symbol.top; + uint32_t base = glyphs[i].symbol * BANDS * 2; + memcpy(f + 8, &base, 4); + } + glUseProgram(gl->program); + glUniform2f(gl->viewport, (float)width, (float)height); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, gl->points); + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, gl->bands); + glBindVertexArray(gl->array); + glBindBuffer(GL_ARRAY_BUFFER, gl->instances); + glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)count * 36, instances, GL_STREAM_DRAW); + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE); + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, (GLsizei)count); + glBindVertexArray(0); + free(instances); +} + +void vega_gl_close(VegaGl *gl) { + glDeleteBuffers(1, &gl->points); + glDeleteBuffers(1, &gl->bands); + glDeleteBuffers(1, &gl->instances); + glDeleteVertexArrays(1, &gl->array); + glDeleteProgram(gl->program); + *gl = (VegaGl){0}; +} diff --git a/src/symbols-gl.h b/src/symbols-gl.h new file mode 100644 index 0000000..4c6db67 --- /dev/null +++ b/src/symbols-gl.h @@ -0,0 +1,24 @@ +#ifndef VEGA_SYMBOLS_GL_H +#define VEGA_SYMBOLS_GL_H +#include "symbols.h" +#include <GLES3/gl31.h> + +/* Symbols drawn by the GPU (OpenGL ES 3.1): the file's point table goes up + * as it is, one storage buffer, and each pixel of a symbol's box sums the + * exact area of the curves crossing its row, as vega_coverage does. Rows + * are cut into bands at upload, each listing its curves, so a pixel reads + * only those. Needs a current context. */ +typedef struct { + GLuint program, points, bands, instances, array; + GLint viewport; +} VegaGl; + +/* A symbol placed: its origin in pixels from the target's top left, and + * pixels per unit. */ +typedef struct { float x, y, scale; uint32_t symbol; } VegaGlyph; + +bool vega_gl_open(VegaGl *, const VegaSymbols *, char *error, size_t error_size); +/* Coverage added into the red channel of the bound framebuffer. */ +void vega_gl_draw(VegaGl *, const VegaSymbols *, const VegaGlyph *, uint32_t count, int width, int height); +void vega_gl_close(VegaGl *); +#endif diff --git a/src/symbols-tool.c b/src/symbols-tool.c index e957c9e..a94feb3 100644 --- a/src/symbols-tool.c +++ b/src/symbols-tool.c @@ -4,8 +4,12 @@ * vega-symbols build [--font FONT.ttf --codes 0x20-0x7e,...] [--svg CODE=ICON.svg ...] [--units N] -o OUT.vsym * vega-symbols compare FONT.ttf OUT.vsym --sizes 12,16,32,64 * vega-symbols info OUT.vsym - * vega-symbols render OUT.vsym CODE PIXELS OUT.pgm */ + * vega-symbols render OUT.vsym CODE PIXELS OUT.pgm + * vega-symbols gpu OUT.vsym --sizes 12,16,32,64 [--frames N] */ +#include "symbols-gl.h" #include "symbols.h" +#include <EGL/egl.h> +#include <EGL/eglext.h> #include <ft2build.h> #include FT_FREETYPE_H #include FT_OUTLINE_H @@ -737,11 +741,141 @@ static int render(int argc, char **argv) { return 0; } +/* ---- The GPU: a context of its own, no window (EGL, Mesa's surfaceless platform). */ + +static void gl_context(void) { + PFNEGLGETPLATFORMDISPLAYEXTPROC platform = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); + EGLDisplay display = platform ? platform(EGL_PLATFORM_SURFACELESS_MESA, EGL_DEFAULT_DISPLAY, NULL) : EGL_NO_DISPLAY; + EGLint major, minor, found; + EGLConfig config; + EGLint wanted[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT, EGL_NONE}; + EGLint version[] = {EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE}; + if (display == EGL_NO_DISPLAY || !eglInitialize(display, &major, &minor) || !eglBindAPI(EGL_OPENGL_ES_API) || + !eglChooseConfig(display, wanted, &config, 1, &found)) + fail("no EGL display for OpenGL ES 3.1"); + /* With no surface, a context needs no config (EGL_KHR_no_config_context). */ + EGLContext context = eglCreateContext(display, found ? config : EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, version); + if (context == EGL_NO_CONTEXT || !eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, context)) + fail("no OpenGL ES 3.1 context"); +} + +/* A width x height target of 8-bit red, bound. */ +static GLuint gl_target(int width, int height) { + GLuint texture, framebuffer; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, width, height); + glGenFramebuffers(1, &framebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) fail("no framebuffer"); + glViewport(0, 0, width, height); + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + return texture; +} + +/* Every symbol in a grid of cells, drawn by the GPU and by vega_coverage: + * how far apart; then pages of text (glyphs cycling through the file) + * drawn again and again: how long a page takes. */ +static int gpu(int argc, char **argv) { + if (argc < 5 || strcmp(argv[3], "--sizes")) fail("usage: vega-symbols gpu SYMBOLS.vsym --sizes 12,16,32,64 [--frames N]"); + int frames = argc > 6 && !strcmp(argv[5], "--frames") ? atoi(argv[6]) : 20; + if (frames < 1) fail("--frames"); + char *bytes, error[4096]; + VegaSymbols s = open_symbols(argv[2], &bytes); + gl_context(); + printf("{\"renderer\":\"%s\"}\n", (const char *)glGetString(GL_RENDERER)); + VegaGl gl; + double started = seconds(); + if (!vega_gl_open(&gl, &s, error, sizeof(error))) fail(error); + glFinish(); + double open_ms = (seconds() - started) * 1e3; + for (const char *p = argv[4]; *p;) { + char *end; + long size = strtol(p, &end, 10); + p = *end == ',' ? end + 1 : end; + if (size <= 0 || size > 512) fail("--sizes"); + double scale = (double)size / s.units; + /* Cells that hold any symbol, so none reaches into another's. */ + int left = 0, bottom = 0, right = 0, top = 0; + for (uint32_t i = 0; i < s.symbols; ++i) { + VegaSymbol symbol = vega_symbol_at(&s, i); + left = symbol.left < left ? symbol.left : left; + bottom = symbol.bottom < bottom ? symbol.bottom : bottom; + right = symbol.right > right ? symbol.right : right; + top = symbol.top > top ? symbol.top : top; + } + int cell = (int)ceil((right - left > top - bottom ? right - left : top - bottom) * scale) + 4; + int across = 4096 / cell, rows = (int)((s.symbols + (uint32_t)across - 1) / (uint32_t)across); + if (rows * cell > 4096) rows = 4096 / cell; + int width = across * cell, height = rows * cell; + uint32_t shown = s.symbols < (uint32_t)(across * rows) ? s.symbols : (uint32_t)(across * rows); + VegaGlyph *glyphs = malloc(shown * sizeof(*glyphs)); + for (uint32_t i = 0; i < shown; ++i) + glyphs[i] = (VegaGlyph){(float)(i % (uint32_t)across * (uint32_t)cell) + 2 - (float)(left * scale), + (float)(i / (uint32_t)across * (uint32_t)cell) + 2 + (float)(top * scale), (float)scale, i}; + GLuint texture = gl_target(width, height); + vega_gl_draw(&gl, &s, glyphs, shown, width, height); + unsigned char *drawn = malloc((size_t)width * (size_t)height), *reference = malloc((size_t)cell * (size_t)cell); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glReadPixels(0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, drawn); + double total = 0; + uint64_t pixels = 0; + int worst = 0; + for (uint32_t i = 0; i < shown; ++i) { + VegaSymbol symbol = vega_symbol_at(&s, i); + int x0 = (int)(i % (uint32_t)across) * cell, y0 = (int)(i / (uint32_t)across) * cell; + vega_symbol_raster(&s, &symbol, scale, (x0 - glyphs[i].x) / scale, (glyphs[i].y - y0) / scale, cell, cell, reference); + for (int j = 0; j < cell; ++j) + for (int k = 0; k < cell; ++k) { + /* GL's rows run bottom up */ + int gpu_value = drawn[(size_t)(height - 1 - (y0 + j)) * (size_t)width + (size_t)(x0 + k)]; + int difference = abs(gpu_value - reference[j * cell + k]); + total += difference; + worst = difference > worst ? difference : worst; + ++pixels; + } + } + /* Pages: glyphs at their advances in lines, a full target's worth. */ + int page_width = 1920, page_height = 1080; + uint32_t page = 0, capacity = 1 << 16; + VegaGlyph *text = malloc(capacity * sizeof(*text)); + float x = 0, line = (float)size * 1.2f; + for (float y = line; y + (float)size * 0.3f < (float)page_height && page < capacity; ) { + VegaSymbol symbol = vega_symbol_at(&s, page % s.symbols); + float advance = (float)(symbol.advance * scale); + if (x + advance > (float)page_width) { x = 0; y += line; continue; } + text[page++] = (VegaGlyph){x, y, (float)scale, page % s.symbols}; + x += advance; + } + glDeleteTextures(1, &texture); + texture = gl_target(page_width, page_height); + vega_gl_draw(&gl, &s, text, page, page_width, page_height); + glFinish(); + started = seconds(); + for (int f = 0; f < frames; ++f) vega_gl_draw(&gl, &s, text, page, page_width, page_height); + glFinish(); + double page_ms = (seconds() - started) / frames * 1e3; + printf("{\"pixels_per_em\":%ld,\"symbols\":%u,\"mean_difference\":%.3f,\"worst\":%d,\"page_glyphs\":%u," + "\"page_ms\":%.2f,\"upload_ms\":%.1f}\n", size, shown, pixels ? total / (double)pixels : 0, worst, page, page_ms, open_ms); + glDeleteTextures(1, &texture); + free(text); + free(glyphs); + free(drawn); + free(reference); + } + vega_gl_close(&gl); + free(bytes); + return 0; +} + int main(int argc, char **argv) { if (argc > 1 && !strcmp(argv[1], "build")) return build(argc, argv); if (argc > 1 && !strcmp(argv[1], "compare")) return compare(argc, argv); if (argc > 1 && !strcmp(argv[1], "info")) return info(argc, argv); if (argc > 1 && !strcmp(argv[1], "render")) return render(argc, argv); - fail("vega-symbols build|compare|info|render ..."); + if (argc > 1 && !strcmp(argv[1], "gpu")) return gpu(argc, argv); + fail("vega-symbols build|compare|info|render|gpu ..."); return 2; } |
