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authoreunhhu <[email protected]>2026-09-28 15:52:13 +0100
committereunhhu <[email protected]>2026-09-28 15:52:13 +0100
commita4ca275ad1b5edc15474407e2852f8fe9abaac4e (patch)
treef854692c7906627054a6b6ce98d8646bd678cb48 /symbols
parent43a63f5aab95bf5fdfc4bce70286802854f7a07a (diff)
downloadvega-a4ca275ad1b5edc15474407e2852f8fe9abaac4e.tar.gz
vega-a4ca275ad1b5edc15474407e2852f8fe9abaac4e.zip
Set text in a stack of fonts: each grapheme cluster in the first that has it
vega_layout takes fonts in order of preference (VegaFonts). A grapheme cluster goes to the first font that has all its characters (default ignorables aside: shaping hides them); a cluster of Common and Inherited characters stays in the font before it when that one has it, so the spaces between Arabic words stay in the Arabic font; failing that, the first font with its first character, else the first font. Runs split where the font changes too. Positions are in the first font's units, a run's pen scaled as a whole so rounding does not add up. Callers can narrow what a font has (a symbol file holds only the glyphs its codes reach). vega_default_ignorable is shape.c's HarfBuzz 10.2 set, now public.
Diffstat (limited to 'symbols')
-rw-r--r--symbols/symbols-tool.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/symbols/symbols-tool.c b/symbols/symbols-tool.c
index 0682c1c..5b8595f 100644
--- a/symbols/symbols-tool.c
+++ b/symbols/symbols-tool.c
@@ -1178,11 +1178,12 @@ static int paragraph(int argc, char **argv) {
VegaShaper *shaper = vega_shaper_new();
VegaGlyphs *glyphs = vega_glyphs_open(&s, (float)(pixels / s.units));
VegaLayout layouts[16] = {0};
+ VegaFonts fonts = {{&shaping}, 1, NULL, NULL};
int paragraphs = argc - 6 < 16 ? argc - 6 : 16, height = 2 * margin;
for (int k = 0; k < paragraphs; ++k) {
uint32_t codes[4096];
size_t count = decode_utf8(argv[6 + k], codes, 4096);
- if (!vega_layout(&layouts[k], shaper, &shaping, codes, count, VEGA_BIDI_AUTO, (int32_t)(width / per_unit)))
+ if (!vega_layout(&layouts[k], shaper, &fonts, codes, count, VEGA_BIDI_AUTO, (int32_t)(width / per_unit)))
fail("cannot lay out");
height += (int)layouts[k].line_count * line_height + line_height / 2;
}