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| author | eunhhu <[email protected]> | 2026-09-28 13:03:50 +0100 |
|---|---|---|
| committer | eunhhu <[email protected]> | 2026-09-28 13:03:50 +0100 |
| commit | 202e6bf4677565c0cfbef5340119d0f9674bf17d (patch) | |
| tree | de23a6974e74784813556e51b52c0719b699b220 /Makefile | |
| parent | 0d2e04f1c9d05a598deb443ba067ef61e0b9cab3 (diff) | |
| download | vega-202e6bf4677565c0cfbef5340119d0f9674bf17d.tar.gz vega-202e6bf4677565c0cfbef5340119d0f9674bf17d.zip | |
Set paragraphs into lines: bidi, script runs, shaping, line breaking, visual order
text/layout.c puts the checked parts together: a paragraph's levels,
scripts resolved for Common and Inherited characters, break
opportunities, one shaping to measure, lines broken at the last
opportunity that fits (trailing spaces hang, and a line that shapes
wider than measured backs off), then per line L1, runs of one level and
one script shaped again, the runs in L2's order and their glyphs placed.
test-layout checks 30,000 random mixed-script paragraphs: lines cover
the text, mandatory breaks end lines, lines fit when they can, and
glyphs come in the order UAX #9 gives the characters. vega-symbols
paragraph draws a layout through the symbol file's glyphs.
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 15 |
1 files changed, 10 insertions, 5 deletions
@@ -48,9 +48,9 @@ HARFBUZZ_LIBS ?= $(shell pkg-config --libs harfbuzz) # Drawing them on the GPU takes OpenGL ES 3.1 through EGL. GL_LIBS ?= $(shell pkg-config --libs egl glesv2) SYMBOLS = symbols/symbols.c symbols/symbols-gl.c -SHAPE = text/shape.c text/unicode-data.c +SHAPE = text/shape.c text/layout.c text/bidi.c text/linebreak.c text/unicode-data.c $(BUILD)/vega-symbols: symbols/symbols-tool.c $(SYMBOLS) symbols/symbols.h symbols/symbols-gl.h $(SHAPE) text/shape-build.c \ - text/shape.h text/shape-build.h text/text.h | $(BUILD) + text/shape.h text/shape-build.h text/layout.h text/text.h | $(BUILD) $(CC) $(CPPFLAGS) $(CFLAGS) $(FREETYPE_CFLAGS) $(HARFBUZZ_CFLAGS) -Itext symbols/symbols-tool.c $(SYMBOLS) $(SHAPE) \ text/shape-build.c $(LDFLAGS) $(FREETYPE_LIBS) $(HARFBUZZ_LIBS) $(GL_LIBS) -lm $(LDLIBS) -o $@ @@ -58,6 +58,11 @@ TEXT = text/bidi.c text/normalize.c text/linebreak.c text/grapheme.c text/word.c $(BUILD)/test-text: text/test-text.c $(TEXT) text/text.h | $(BUILD) $(CC) $(CPPFLAGS) $(CFLAGS) -Itext text/test-text.c $(TEXT) $(LDFLAGS) $(LDLIBS) -o $@ +LAYOUT = text/layout.c text/shape.c text/bidi.c text/linebreak.c text/unicode-data.c +$(BUILD)/test-layout: text/test-layout.c $(LAYOUT) text/layout.h text/shape.h text/text.h symbols/symbols.c \ + symbols/symbols.h | $(BUILD) + $(CC) $(CPPFLAGS) $(CFLAGS) -Itext -Isymbols text/test-layout.c $(LAYOUT) symbols/symbols.c $(LDFLAGS) -lm $(LDLIBS) -o $@ + # Unicode's conformance tests, where the UCD is installed (Debian: unicode-data); # and shaping, where DejaVu Sans is: the build refuses a file whose shaping # differs from HarfBuzz's on random runs of Latin, Greek, Cyrillic, Hebrew, @@ -65,11 +70,11 @@ $(BUILD)/test-text: text/test-text.c $(TEXT) text/text.h | $(BUILD) UCD ?= /usr/share/unicode SHAPED_FONT ?= /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf SHAPED_CODES = 0x20-0x7e,0xa0-0x24f,0x300-0x36f,0x370-0x3ff,0x400-0x4ff,0x591-0x5f4,0x600-0x6ff,0x2000-0x206f -check: $(BUILD)/vega $(BUILD)/vega-symbols $(BUILD)/vega-surface.so $(BUILD)/test-text +check: $(BUILD)/vega $(BUILD)/vega-symbols $(BUILD)/vega-surface.so $(BUILD)/test-text $(BUILD)/test-layout if [ -f $(UCD)/BidiTest.txt ]; then $(BUILD)/test-text $(UCD); else echo "no UCD at $(UCD): text tests skipped"; fi if [ -f $(SHAPED_FONT) ]; then $(BUILD)/vega-symbols build --font $(SHAPED_FONT) --codes $(SHAPED_CODES) \ - --shape Latn,Grek,Cyrl,Hebr,Arab,Zyyy --runs 5000 -o $(BUILD)/shaped.vsym; \ - else echo "no $(SHAPED_FONT): shaping tests skipped"; fi + --shape Latn,Grek,Cyrl,Hebr,Arab,Zyyy --runs 5000 -o $(BUILD)/shaped.vsym && \ + $(BUILD)/test-layout $(BUILD)/shaped.vsym; else echo "no $(SHAPED_FONT): shaping tests skipped"; fi $(MAKE) -C $(AUP) build/aup $(MAKE) -C $(PURE) build/pure-serve python3 tests/check.py --vega $(BUILD)/vega --symbols $(BUILD)/vega-symbols --aup $(AUP)/build/aup --serve $(PURE)/build/pure-serve |
