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|
//! Bounded scalar interaction VM experiment. No application behavior is built in.
//! Same source for native tests and freestanding Wasm; no allocation or imports.
//! Error ABI: 0 ok, 1 capacity, 2 invalid, 3 stack, 4 division by zero,
//! 5 non-finite, 6 bad branch, 7 bad state, 8 bad frame, 9 bad event.
//! Counters wrap modulo 2^32. Failed loads preserve the active program, authored
//! state and event diagnostics; beginning a load discards optional reuse records.
//! Failed events preserve values and counters but
//! report their error and attempted instruction count. Binding evaluation is pure.
pub const std = @import("std");
const root = @import("root");
const fixed_definition = @hasDecl(root, "pure_definition");
pub const Evaluation = @import("evaluation.zig").Evaluation;
pub const Tables = @import("evaluation.zig").Tables;
// A fixed native definition may request exact capacities from its generated
// build root. Browser/authoring builds retain the full language limits.
pub const max_states = if (@hasDecl(root, "pure_max_states")) root.pure_max_states else 32;
pub const max_inputs = if (@hasDecl(root, "pure_max_inputs")) root.pure_max_inputs else 8;
pub const max_instructions = if (@hasDecl(root, "pure_max_instructions")) root.pure_max_instructions else 512;
pub const max_handlers = if (@hasDecl(root, "pure_max_handlers")) root.pure_max_handlers else 64;
pub const max_stack = 64;
pub const max_pointer_targets = if (@hasDecl(root, "pure_max_pointer_targets")) root.pure_max_pointer_targets else 24;
comptime {
if (max_states > 32 or max_inputs > 8 or max_instructions > 512 or
max_handlers > 64 or max_pointer_targets > 24)
@compileError("native profile exceeds the language limits");
}
pub const event_target = 255;
pub const no_pc = std.math.maxInt(u32);
pub const frame_dt: f64 = 1.0 / 60.0;
pub const Code = enum(u32) {
ok = 0,
capacity = 1,
invalid = 2,
stack = 3,
division_by_zero = 4,
non_finite = 5,
bad_branch = 6,
bad_state = 7,
bad_frame = 8,
bad_event = 9,
work_limit = 10,
};
pub const Instruction = struct { value: f64 = 0, op: u32 = 0, arg: u32 = 0 };
pub const Handler = struct {
event: u32 = 0,
start: u32 = 0,
length: u32 = 0,
parameter_base: u8 = 0,
parameter_count: u8 = 0,
};
pub const PointerTarget = struct { input: u8, base: u8, count: u8 };
pub const Program = struct {
pointer_targets: [max_pointer_targets]PointerTarget = undefined,
pointer_target_count: u8 = 0,
routed_inputs: u8 = 0,
instructions: [max_instructions]Instruction = @splat(.{}),
handlers: [max_handlers]Handler = @splat(.{}),
initials: [max_states]f64 = @splat(0),
old_ids: [max_states]i32 = @splat(-1),
declared: [max_states]bool = @splat(false),
state_count: u32 = 0,
input_count: u32 = 0,
instruction_count: u32 = 0,
handler_count: u32 = 0,
};
const shared_program: Program = if (fixed_definition) blk: {
const definition = root.pure_definition;
var program: Program = .{};
program.state_count = definition.states_count;
program.input_count = definition.inputs_count;
program.instruction_count = definition.instructions_count;
program.handler_count = definition.handlers_count;
program.pointer_target_count = definition.pointer_targets_count;
program.routed_inputs = definition.routed_inputs;
for (definition.initials, 0..) |value, i| program.initials[i] = value;
for (definition.code, 0..) |inst, i|
program.instructions[i] = .{ .value = inst.value, .op = inst.op, .arg = inst.arg };
for (definition.handlers_data, 0..) |handler, i|
program.handlers[i] = .{ .event = handler.event, .start = handler.start,
.length = handler.length, .parameter_base = handler.base,
.parameter_count = handler.count };
for (definition.targets_data, 0..) |target, i|
program.pointer_targets[i] = .{ .input = target.input, .base = target.base, .count = target.count };
break :blk program;
} else .{};
// Loading a definition/optional restored values and result reuse are mutually exclusive phases. Current execution
// always reads active, and can recompute bindings while this workspace loads.
pub const Pending = struct {
program: Program = .{},
values: [max_states]f64 = @splat(0),
value_mask: u32 = 0,
};
pub const Workspace = union { staging: Pending, reuse: Tables };
pub const Engine = struct {
active: if (fixed_definition) bool else Program = if (fixed_definition) false else .{},
workspace: if (fixed_definition) void else Workspace = if (fixed_definition) {} else .{ .reuse = .{} },
values: [max_states]f64 = @splat(0),
staging_open: bool = false,
staging_error: Code = .ok,
tick: u32 = 0,
last_error: Code = .ok,
error_pc: u32 = no_pc,
last_ops: u32 = 0,
revision: u32 = 0,
successful_events: u32 = 0,
evaluation: Evaluation = .{},
fn program(self: *Engine) *const Program {
return if (comptime fixed_definition) &shared_program else &self.active;
}
pub fn reuseTables(self: *Engine) ?*Tables {
if (comptime fixed_definition) return null;
return if (self.staging_open) null else &self.workspace.reuse;
}
pub fn finishStaging(self: *Engine) void {
if (comptime fixed_definition) return;
self.workspace = .{ .reuse = .{} };
self.staging_open = false;
self.evaluation.forget(null, 3);
}
pub fn public(_: *Engine, code: Code) u32 {
return @intFromEnum(code);
}
pub fn stagingFail(self: *Engine, code: Code) u32 {
if (self.staging_error == .ok) self.staging_error = code;
return self.public(code);
}
pub fn reset_all(self: *Engine) void {
self.* = .{};
}
pub fn installFixed(self: *Engine, identity: *const [32]u8,
state_count: u32, input_count: u32, instruction_count: u32,
handler_count: u32, target_count: u32, restored: ?[*]const f64) u32 {
if (comptime !fixed_definition) return self.public(.invalid);
const definition = root.pure_definition;
if (!std.mem.eql(u8, identity, &definition.identity) or
state_count != definition.states_count or input_count != definition.inputs_count or
instruction_count != definition.instructions_count or
handler_count != definition.handlers_count or target_count != definition.pointer_targets_count)
return self.public(.invalid);
var next: [max_states]f64 = @splat(0);
for (0..state_count) |i| {
const value = if (restored) |values| values[i] else shared_program.initials[i];
if (!std.math.isFinite(value)) return self.public(.non_finite);
next[i] = value;
}
self.active = true;
self.values = next;
self.staging_open = false;
self.staging_error = .ok;
self.evaluation.forget(null, 3);
if (restored != null) {
self.tick = 0;
self.successful_events = 0;
}
self.revision +%= 1;
self.last_error = .ok;
self.error_pc = no_pc;
self.last_ops = 0;
return 0;
}
pub fn begin_program(self: *Engine, state_count: u32, input_count: u32) u32 {
self.staging_error = .ok;
if (state_count > max_states or input_count > max_inputs) {
if (self.staging_open) self.finishStaging();
return self.stagingFail(.capacity);
}
self.workspace = .{ .staging = .{ .program = .{ .state_count = state_count, .input_count = input_count } } };
self.staging_open = true;
self.evaluation.forget(null, 3);
return 0;
}
pub fn abort_program(self: *Engine) void {
if (self.staging_open) self.finishStaging();
}
pub fn put_state(self: *Engine, id: u32, initial: f64, old_id: i32) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
if (id >= self.workspace.staging.program.state_count or old_id < -1) return self.stagingFail(.bad_state);
if (old_id >= 0 and @as(u32, @intCast(old_id)) >= self.program().state_count) return self.stagingFail(.bad_state);
if (self.workspace.staging.program.declared[id]) return self.stagingFail(.bad_state);
if (!std.math.isFinite(initial)) return self.stagingFail(.non_finite);
self.workspace.staging.program.initials[id] = initial;
self.workspace.staging.program.old_ids[id] = old_id;
self.workspace.staging.program.declared[id] = true;
return 0;
}
pub fn put_instruction(self: *Engine, op: u32, arg: u32, value: f64) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
const p = &self.workspace.staging.program;
if (p.instruction_count == max_instructions) return self.stagingFail(.capacity);
if (op > 26) return self.stagingFail(.invalid);
if (!std.math.isFinite(value)) return self.stagingFail(.non_finite);
p.instructions[p.instruction_count] = .{ .op = op, .arg = arg, .value = value };
p.instruction_count += 1;
return 0;
}
pub fn validEvent(_: *Engine, event: u32, inputs: u32) bool {
return event <= inputs * 2 or
(event >= 17 and event - 17 < inputs) or
(event >= 25 and event - 25 < inputs) or
(event >= 33 and event - 33 < inputs);
}
pub fn put_handler(self: *Engine, event: u32, start: u32, length: u32) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
const p = &self.workspace.staging.program;
if (p.handler_count == max_handlers) return self.stagingFail(.capacity);
if (!self.validEvent(event, p.input_count)) return self.stagingFail(.bad_event);
// Handlers may be appended before their instructions, so range validation
// is deferred until commit. Arithmetic remains guarded there.
p.handlers[p.handler_count] = .{ .event = event, .start = start, .length = length };
p.handler_count += 1;
return 0;
}
pub fn bind_handler(self: *Engine, handler: u32, base: u32, count: u32) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
const p = &self.workspace.staging.program;
if (handler >= p.handler_count or base >= p.state_count) return self.stagingFail(.bad_state);
if (count == 0 or count > 8 or count > p.state_count - base) return self.stagingFail(.bad_state);
const h = &p.handlers[handler];
if (h.parameter_count != 0) return self.stagingFail(.invalid);
h.parameter_base = @intCast(base);
h.parameter_count = @intCast(count);
return 0;
}
// A route is a static program-local index, never a persistent object identity.
pub fn put_pointer_target(self: *Engine, input: u32, base: u32, count: u32) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
const p = &self.workspace.staging.program;
if (p.pointer_target_count == max_pointer_targets) return self.stagingFail(.capacity);
if (input >= p.input_count) return self.stagingFail(.bad_event);
if (base >= p.state_count or count == 0 or count > 8 or count > p.state_count - base) return self.stagingFail(.bad_state);
for (p.pointer_targets[0..p.pointer_target_count]) |t| {
if (base < @as(u32, t.base) + t.count and t.base < base + count) return self.stagingFail(.invalid);
if (t.input == input and t.count != count) return self.stagingFail(.bad_state);
}
p.pointer_targets[p.pointer_target_count] = .{ .input = @intCast(input), .base = @intCast(base), .count = @intCast(count) };
p.pointer_target_count += 1;
p.routed_inputs |= @as(u8, 1) << @as(u3, @intCast(input));
return 0;
}
pub fn bind_target_handler(self: *Engine, handler: u32, count: u32) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
const p = &self.workspace.staging.program;
if (handler >= p.handler_count or count == 0 or count > 8) return self.stagingFail(.bad_state);
const h = &p.handlers[handler];
if (h.parameter_count != 0) return self.stagingFail(.invalid);
h.parameter_base = event_target;
h.parameter_count = @intCast(count);
return 0;
}
pub fn eventInput(_: *Engine, event: u32) u32 {
return if (event >= 33) event - 33 else if (event >= 25) event - 25 else if (event >= 17) event - 17 else (event - 1) / 2;
}
pub fn validate(self: *Engine, p: *const Program) Code {
for (0..p.state_count) |id| {
if (!p.declared[id]) return .bad_state;
if (!std.math.isFinite(p.initials[id])) return .non_finite;
const old_id = p.old_ids[id];
if (old_id < -1 or (old_id >= 0 and @as(u32, @intCast(old_id)) >= self.program().state_count)) return .bad_state;
}
for (p.handlers[0..p.handler_count], 0..) |h, i| {
if (!self.validEvent(h.event, p.input_count)) return .bad_event;
if (h.start > p.instruction_count or h.length > p.instruction_count - h.start) return .invalid;
if (h.parameter_base == event_target) {
if (h.event == 0 or h.event >= 33 or h.parameter_count == 0 or h.parameter_count > 8) return .bad_event;
var found = false;
for (p.pointer_targets[0..p.pointer_target_count]) |t| {
if (t.input != self.eventInput(h.event)) continue;
if (t.count != h.parameter_count) return .bad_state;
found = true;
}
if (!found) return .bad_event;
} else if (h.parameter_count > 8 or @as(u32, h.parameter_base) + h.parameter_count > p.state_count) return .bad_state;
if (h.length == 0) continue;
for (p.handlers[0..i]) |other| {
if (other.length != 0 and h.start < other.start + other.length and other.start < h.start + h.length) {
// Bound rules may share exactly one body, never a partial range.
if (h.parameter_count == 0 or h.parameter_count != other.parameter_count or
h.start != other.start or h.length != other.length) return .invalid;
}
}
}
for (p.instructions[0..p.instruction_count], 0..) |inst, pc| {
if (inst.op > 26) return .invalid;
if (!std.math.isFinite(inst.value)) return .non_finite;
if ((inst.op == 1 or inst.op == 20) and inst.arg >= p.state_count) return .bad_state;
if (inst.op >= 20) {
var owner: ?Handler = null;
for (p.handlers[0..p.handler_count]) |h| {
if (pc >= h.start and pc < h.start + h.length) {
owner = h;
if (inst.op == 21 and (inst.arg <= pc or inst.arg > h.start + h.length)) return .bad_branch;
if ((inst.op == 24 or inst.op == 25) and inst.arg >= h.parameter_count) return .bad_state;
}
}
if (owner == null) return .invalid;
}
}
return .ok;
}
pub fn put_restored_value(self: *Engine, id: u32, value: f64) u32 {
if (!self.staging_open) return self.stagingFail(.invalid);
const pending = &self.workspace.staging;
if (id >= pending.program.state_count) return self.stagingFail(.bad_state);
const bit = @as(u32, 1) << @as(u5, @intCast(id));
if (pending.value_mask & bit != 0) return self.stagingFail(.bad_state);
if (!std.math.isFinite(value)) return self.stagingFail(.non_finite);
pending.values[id] = value;
pending.value_mask |= bit;
return 0;
}
pub fn commit_program(self: *Engine) u32 {
return self.commit(false);
}
pub fn commit_restored_program(self: *Engine) u32 {
return self.commit(true);
}
pub fn commit(self: *Engine, restoring: bool) u32 {
if (!self.staging_open) return self.public(.invalid);
if (self.staging_error != .ok) return self.public(self.staging_error);
const count = self.workspace.staging.program.state_count;
const expected: u32 = if (count == 32) 0xffffffff else (@as(u32, 1) << @as(u5, @intCast(count))) - 1;
if (self.workspace.staging.value_mask != (if (restoring) expected else @as(u32, 0)))
return self.stagingFail(.bad_state);
const code = self.validate(&self.workspace.staging.program);
if (code != .ok) return self.stagingFail(code);
var next: [max_states]f64 = @splat(0);
for (0..self.workspace.staging.program.state_count) |i| {
const old_id = self.workspace.staging.program.old_ids[i];
next[i] = if (restoring) self.workspace.staging.values[i] else if (old_id < 0) self.workspace.staging.program.initials[i] else self.values[@intCast(old_id)];
}
self.active = self.workspace.staging.program;
self.values = next;
self.finishStaging();
if (restoring) {
self.tick = 0;
self.successful_events = 0;
}
self.revision +%= 1;
self.last_error = .ok;
self.error_pc = no_pc;
self.last_ops = 0;
return 0;
}
pub fn reset_state(self: *Engine) void {
self.values = if (fixed_definition and !self.active) @splat(0) else self.program().initials;
self.evaluation.forget(self.reuseTables(), 3);
self.tick = 0;
self.successful_events = 0;
self.last_error = .ok;
self.error_pc = no_pc;
self.last_ops = 0;
}
const Execution = struct {
code: Code = .ok,
pc: u32 = no_pc,
ops: u32 = 0,
value: f64 = 0,
dependencies: u32 = 0,
};
pub fn executionFail(_: *Engine, result: Execution, code: Code, pc: u32) Execution {
var failed = result;
failed.code = code;
failed.pc = pc;
return failed;
}
const EventContext = struct { dt: f64 = 0, x: f64 = 0, y: f64 = 0, parameter_base: u32 = 0, parameter_count: u32 = 0, point: bool = false, scalar: bool = false, target: ?u32 = null };
pub fn execute(self: *Engine, values: *[max_states]f64, start: u32, length: u32, context: EventContext, pure: bool, budget: ?*Evaluation) Execution {
var result: Execution = .{};
if (comptime fixed_definition) {
if (!self.active) {
if (start != 0 or length != 0) return self.executionFail(result, .invalid, no_pc);
if (pure) return self.executionFail(result, .stack, 0);
return result;
}
}
const p = self.program();
if (start > p.instruction_count or length > p.instruction_count - start) return self.executionFail(result, .invalid, no_pc);
const end = start + length;
var stack: [max_stack]f64 = undefined;
var sp: usize = 0;
var pc = start;
while (pc < end) {
if (budget) |b| {
if (!b.spend()) return self.executionFail(result, .work_limit, pc);
b.instructions += 1;
}
const inst = p.instructions[pc];
result.ops += 1;
if (pure and (inst.op == 2 or inst.op >= 20)) return self.executionFail(result, .invalid, pc);
const need: usize = switch (inst.op) {
0...2, 22, 23, 24, 26 => 0,
7, 16, 20, 21, 25 => 1,
3...6, 8...15, 17, 18 => 2,
19 => 3,
else => return self.executionFail(result, .invalid, pc),
};
if (sp < need) return self.executionFail(result, .stack, pc);
if (inst.op <= 2 or inst.op == 22 or inst.op == 23 or inst.op == 24 or inst.op == 26) {
if (sp == max_stack) return self.executionFail(result, .stack, pc);
const value = switch (inst.op) {
0 => inst.value,
1 => blk: {
if (inst.arg >= p.state_count) return self.executionFail(result, .bad_state, pc);
if (budget != null and budget.?.cache_count != 0)
result.dependencies |= @as(u32, 1) << @as(u5, @intCast(inst.arg));
break :blk values[inst.arg];
},
24 => blk: {
if (inst.arg >= context.parameter_count) return self.executionFail(result, .bad_state, pc);
const state = context.parameter_base + inst.arg;
if (state >= p.state_count) return self.executionFail(result, .bad_state, pc);
break :blk values[state];
},
26 => if (context.scalar) context.x else return self.executionFail(result, .bad_event, pc),
2 => context.dt,
22, 23 => if (!context.point) return self.executionFail(result, .bad_event, pc) else if (inst.op == 22) context.x else context.y,
else => unreachable,
};
if (!std.math.isFinite(value)) return self.executionFail(result, .non_finite, pc);
stack[sp] = value;
sp += 1;
} else if (inst.op == 20 or inst.op == 25) {
if (inst.op == 25 and inst.arg >= context.parameter_count) return self.executionFail(result, .bad_state, pc);
const state = if (inst.op == 25) context.parameter_base + inst.arg else inst.arg;
if (state >= p.state_count) return self.executionFail(result, .bad_state, pc);
sp -= 1;
values[state] = stack[sp];
} else if (inst.op == 21) {
if (inst.arg <= pc or inst.arg > end) return self.executionFail(result, .bad_branch, pc);
sp -= 1;
if (stack[sp] == 0) {
pc = inst.arg;
continue;
}
} else {
const a = stack[sp - need];
const b = if (need >= 2) stack[sp - need + 1] else 0;
const value: f64 = switch (inst.op) {
3 => a + b,
4 => a - b,
5 => a * b,
6 => blk: {
if (b == 0) return self.executionFail(result, .division_by_zero, pc);
break :blk a / b;
},
7 => -a,
8 => @floatFromInt(@intFromBool(a < b)),
9 => @floatFromInt(@intFromBool(a <= b)),
10 => @floatFromInt(@intFromBool(a > b)),
11 => @floatFromInt(@intFromBool(a >= b)),
12 => @floatFromInt(@intFromBool(a == b)),
13 => @floatFromInt(@intFromBool(a != b)),
14 => @floatFromInt(@intFromBool(a != 0 and b != 0)),
15 => @floatFromInt(@intFromBool(a != 0 or b != 0)),
16 => @floatFromInt(@intFromBool(a == 0)),
17 => @min(a, b),
18 => @max(a, b),
19 => blk: {
const hi = stack[sp - 1];
if (b > hi) return self.executionFail(result, .invalid, pc);
break :blk @max(b, @min(a, hi));
},
else => unreachable,
};
if (!std.math.isFinite(value)) return self.executionFail(result, .non_finite, pc);
sp = sp - need + 1;
stack[sp - 1] = value;
}
pc += 1;
}
if (sp != @as(usize, if (pure) 1 else 0)) return self.executionFail(result, .stack, end);
if (pure) result.value = stack[0];
return result;
}
pub fn dispatch(self: *Engine, event: u32, dt: f64) u32 {
return self.dispatchContext(event, .{ .dt = dt });
}
pub fn dispatch_point(self: *Engine, event: u32, x: f64, y: f64) u32 {
return self.dispatchContext(event, .{ .x = x, .y = y, .point = true });
}
pub fn dispatch_target(self: *Engine, event: u32, target: u32, x: f64, y: f64) u32 {
return self.dispatchContext(event, .{ .x = x, .y = y, .point = true, .target = target });
}
pub fn dispatch_value(self: *Engine, event: u32, value: f64) u32 {
return self.dispatchContext(event, .{ .x = value, .scalar = true });
}
pub fn dispatchContext(self: *Engine, event: u32, context: EventContext) u32 {
const dt = context.dt;
self.last_error = .ok;
self.error_pc = no_pc;
self.last_ops = 0;
if (comptime fixed_definition) {
if (!self.active) {
if (event != 0 or context.point or context.scalar) {
self.last_error = .bad_event;
return self.public(.bad_event);
}
if (!std.math.isFinite(dt) or !std.math.isFinite(context.x) or !std.math.isFinite(context.y)) {
self.last_error = .non_finite;
return self.public(.non_finite);
}
if (dt != frame_dt) {
self.last_error = .bad_frame;
return self.public(.bad_frame);
}
self.tick +%= 1;
self.successful_events +%= 1;
return 0;
}
}
if (!self.validEvent(event, self.program().input_count) or
((context.point or context.scalar) and event == 0) or
(context.scalar != (event >= 33)) or
(!context.point and !context.scalar and event > self.program().input_count * 2))
{
self.last_error = .bad_event;
return self.public(.bad_event);
}
if (!std.math.isFinite(dt) or !std.math.isFinite(context.x) or !std.math.isFinite(context.y)) {
self.last_error = .non_finite;
return self.public(.non_finite);
}
if ((event == 0 and dt != frame_dt) or (event != 0 and dt != 0)) {
self.last_error = .bad_frame;
return self.public(.bad_frame);
}
var route: ?PointerTarget = null;
const routed = event != 0 and self.program().routed_inputs & (@as(u8, 1) << @as(u3, @intCast(self.eventInput(event)))) != 0;
if (context.target) |target| {
if (!routed or target >= self.program().pointer_target_count or
self.program().pointer_targets[target].input != self.eventInput(event))
{
self.last_error = .bad_event;
return self.public(.bad_event);
}
route = self.program().pointer_targets[target];
} else if (routed) {
self.last_error = .bad_event;
return self.public(.bad_event);
}
var pending = self.values;
for (self.program().handlers[0..self.program().handler_count]) |h| {
if (h.event != event) continue;
var bound = context;
bound.parameter_base = if (h.parameter_base == event_target) route.?.base else h.parameter_base;
bound.parameter_count = h.parameter_count;
const result = self.execute(&pending, h.start, h.length, bound, false, null);
self.last_ops += result.ops;
if (result.code != .ok) {
self.last_error = result.code;
self.error_pc = result.pc;
return self.public(result.code);
}
}
if (self.evaluation.cache_count != 0 and !self.staging_open) {
var changed: u32 = 0;
for (0..self.program().state_count) |i| {
// Signed zero is observable, so compare representation, not ==.
if (@as(u64, @bitCast(pending[i])) != @as(u64, @bitCast(self.values[i])))
changed |= @as(u32, 1) << @as(u5, @intCast(i));
}
self.evaluation.changed(self.reuseTables(), changed);
}
self.values = pending;
if (event == 0) self.tick +%= 1;
self.successful_events +%= 1;
return 0;
}
pub fn eval_at(self: *Engine, start: u32, length: u32) f64 {
// A local copy makes the no-side-effects boundary structural as well as
// checked by the pure instruction filter. Diagnostics are never touched.
var values = self.values;
const result = self.execute(&values, start, length, .{}, true, null);
return if (result.code == .ok) result.value else std.math.nan(f64);
}
pub fn configure_evaluation(self: *Engine, cache: u32, history: u32) u32 {
if (comptime fixed_definition) if (cache != 0) return self.public(.capacity);
return if (self.evaluation.configure(self.reuseTables(), cache, history)) 0 else self.public(.capacity);
}
pub fn forget_evaluation(self: *Engine, flags: u32) void {
self.evaluation.forget(self.reuseTables(), flags);
}
pub fn begin_evaluation(self: *Engine, limit: u32) void {
self.evaluation.begin(limit);
}
pub fn eval_bounded(self: *Engine, start: u32, length: u32) f64 {
const e = &self.evaluation;
e.status = 0;
// Charge per request as well as per instruction and validation probe.
if (!e.spend()) return std.math.nan(f64);
if (e.lookup(self.reuseTables(), start, length)) |value| return value;
if (e.status != 0) return std.math.nan(f64);
var values = self.values;
const result = self.execute(&values, start, length, .{}, true, e);
e.status = self.public(result.code);
if (result.code != .ok) return std.math.nan(f64);
e.remember(self.reuseTables(), start, length, result.value, result.dependencies);
return result.value;
}
pub fn evaluation_info(self: *Engine, id: u32) u32 {
const e = &self.evaluation;
return switch (id) {
0 => e.status,
1 => e.work,
2 => e.instructions,
3 => e.hits,
4 => e.cache_count,
5 => e.history_count,
6 => @sizeOf(Evaluation) + if (fixed_definition) @as(u32, 0) else @as(u32, @sizeOf(Tables)),
7 => @sizeOf(Evaluation),
8 => if (fixed_definition) 0 else @sizeOf(Tables),
9 => @intFromBool(!self.staging_open),
10 => if (fixed_definition) 0 else @sizeOf(Workspace) - @sizeOf(Pending),
else => 0,
};
}
pub fn get_state(self: *Engine, id: u32) f64 {
if (comptime fixed_definition) if (!self.active) return std.math.nan(f64);
return if (id < self.program().state_count) self.values[id] else std.math.nan(f64);
}
pub fn info(self: *Engine, id: u32) u32 {
const loaded = if (fixed_definition) self.active else true;
return switch (id) {
0 => self.tick,
1 => self.public(self.last_error),
2 => self.error_pc,
3 => self.last_ops,
4 => self.revision,
5 => if (loaded) self.program().state_count else 0,
6 => if (loaded) self.program().instruction_count else 0,
7 => if (loaded) self.program().handler_count else 0,
8 => if (loaded) self.program().input_count else 0,
9 => self.successful_events,
else => 0,
};
}
pub fn layout(self: *Engine, id: u32) u32 {
if (comptime fixed_definition) {
if (!self.active and (id == 4 or id == 5 or id == 9)) return 0;
}
return switch (id) {
0 => @sizeOf(Engine),
1 => @sizeOf(Program),
2 => @sizeOf(Instruction),
3 => @sizeOf(Handler),
4 => self.program().instruction_count * @sizeOf(Instruction) + self.program().handler_count * @sizeOf(Handler) + @as(u32, self.program().pointer_target_count) * @sizeOf(PointerTarget),
5 => self.program().state_count * @sizeOf(f64),
6 => if (fixed_definition) 0 else @sizeOf(Pending),
7 => max_stack * @sizeOf(f64),
8 => @sizeOf(PointerTarget),
9 => self.program().pointer_target_count,
else => 0,
};
}
};
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