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authoreunhhu <[email protected]>2026-09-30 15:23:30 +0100
committereunhhu <[email protected]>2026-09-30 15:23:30 +0100
commitb8e3faaf1a3766591d31e6c5411c9e4fcc59a7a4 (patch)
tree3474ee41486141e0144a4899081a8780f69ced05 /examples/toggle.aup
parentbe1122a2e8bc720bd9473c130255eba46389c883 (diff)
downloadaup-b8e3faaf1a3766591d31e6c5411c9e4fcc59a7a4.tar.gz
aup-b8e3faaf1a3766591d31e6c5411c9e4fcc59a7a4.zip
Give aup a bool: true and false, and conditions that take one
A condition was any number, non-zero being true: done was a number field, a view showed 1 for true, and done + 1 was no type error. Now bool is its own type (Pure 016, module format v6): - true and false; comparisons, text comparisons, has and ! && || give a bool. Bools are equal or not; they are no numbers and have no order. - if, conditional expressions, require, where (folds, walks, filtered tables) take a bool. Given a number, the diagnostic says how to make one: "if takes a bool, not a number: compare it, as in n != 0". - Bool states (state on = false), record fields (done = false), message, output and argument fields (ok: bool), lets, views and columns. Interpolation writes true or false. A list is not keyed by a bool. - The examples' flags are bools (charge's holding, toggle's visible, tasks' done). Checks: 20 bool diagnostics, a form using bools everywhere, an app whose every output shows true and false (states, items, views, columns, text) and whose replacement turns a number into a bool and back. Models hold bools and compare them strictly: Python's True == 1 no longer hides a 1 where a true belongs. Generated programs are typed, numbers and bools.
Diffstat (limited to 'examples/toggle.aup')
-rw-r--r--examples/toggle.aup4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/toggle.aup b/examples/toggle.aup
index 39417cc..d5cf5d9 100644
--- a/examples/toggle.aup
+++ b/examples/toggle.aup
@@ -1,10 +1,10 @@
# Space toggles visibility; Right arrow moves a position that wraps.
-state visible = 1
+state visible = true
state position = 120
input toggle = key Space
input move = key ArrowRight
view marker_x = position
-view marker_radius = visible * 24
+view marker_radius = if visible { 24 } else { 0 }
view tile_x = position - 24
view value = visible