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| author | eunhhu <[email protected]> | 2026-09-30 15:23:30 +0100 |
|---|---|---|
| committer | eunhhu <[email protected]> | 2026-09-30 15:23:30 +0100 |
| commit | b8e3faaf1a3766591d31e6c5411c9e4fcc59a7a4 (patch) | |
| tree | 3474ee41486141e0144a4899081a8780f69ced05 /examples/charge.aup | |
| parent | be1122a2e8bc720bd9473c130255eba46389c883 (diff) | |
| download | aup-b8e3faaf1a3766591d31e6c5411c9e4fcc59a7a4.tar.gz aup-b8e3faaf1a3766591d31e6c5411c9e4fcc59a7a4.zip | |
Give aup a bool: true and false, and conditions that take one
A condition was any number, non-zero being true: done was a number field,
a view showed 1 for true, and done + 1 was no type error. Now bool is its
own type (Pure 016, module format v6):
- true and false; comparisons, text comparisons, has and ! && || give a
bool. Bools are equal or not; they are no numbers and have no order.
- if, conditional expressions, require, where (folds, walks, filtered
tables) take a bool. Given a number, the diagnostic says how to make
one: "if takes a bool, not a number: compare it, as in n != 0".
- Bool states (state on = false), record fields (done = false), message,
output and argument fields (ok: bool), lets, views and columns.
Interpolation writes true or false. A list is not keyed by a bool.
- The examples' flags are bools (charge's holding, toggle's visible,
tasks' done).
Checks: 20 bool diagnostics, a form using bools everywhere, an app whose
every output shows true and false (states, items, views, columns, text)
and whose replacement turns a number into a bool and back. Models hold
bools and compare them strictly: Python's True == 1 no longer hides a 1
where a true belongs. Generated programs are typed, numbers and bools.
Diffstat (limited to 'examples/charge.aup')
| -rw-r--r-- | examples/charge.aup | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/charge.aup b/examples/charge.aup index d483b8f..11b6756 100644 --- a/examples/charge.aup +++ b/examples/charge.aup @@ -1,5 +1,5 @@ # Hold Space to charge a jump; gravity and the floor are authored here. -state holding = 0 +state holding = false state charge = 0 state y = 240 state velocity = 0 @@ -10,7 +10,7 @@ view amount = charge on jump.down { if y >= 240 { - holding = 1 + holding = true charge = 0 } } @@ -18,7 +18,7 @@ on jump.down { on jump.up { if holding { velocity = -(160 + charge * 300) - holding = 0 + holding = false charge = 0 } } |
