#ifndef VEGA_H #define VEGA_H #include "module.h" #include "symbols.h" #include #include /* Vega reads a verified Pure module by convention (docs/design/001-first-component.md): * - a text view named `title` is the screen's title; * - a table view with a text column `label` is a list; any other table is a * table. A number column `tone` gives a row its tone; text columns `detail` * and `badge` add to a list row; * - a number view named `_focus` is the focused row of that table; * - every other number or text view is a field. * A tone says what a value means (lib/vega.aup); each surface decides how it * looks or sounds. Surfaces evaluate only the cells they present. */ enum { VEGA_PARTS = 64, VEGA_TEXT = 1024 }; typedef enum { VEGA_NORMAL, VEGA_MUTED, VEGA_ACCENT, VEGA_GOOD, VEGA_WARNING, VEGA_DANGER, VEGA_TONES } VegaTone; typedef enum { VEGA_FIELD, VEGA_LIST, VEGA_TABLE } VegaKind; typedef struct { VegaKind kind; uint32_t view; int focus; /* number view with the focused row, or -1 */ int pointer; /* the index state that view shows, or -1: a surface may move it */ int label, tone, detail, badge; /* columns, or -1 */ uint32_t columns[PURE_MODULE_VIEWS]; /* a table's shown columns, in order */ unsigned column_count; } VegaPart; typedef struct { const PureModule *module; int title; /* text view, or -1 */ int prompt; /* the first text input, or -1 */ bool ticks; /* it handles frames: a surface runs them, about 60 a second */ VegaPart parts[VEGA_PARTS]; unsigned count; } VegaScreen; void vega_screen(VegaScreen *, const PureModule *); /* The wall-clock time events see on a live surface: milliseconds since 1970 * (UTC). Scripts set their own (time MS). */ double vega_now(void); /* When each timer input ticks next. run ticks every one due at now (a tick * sees now) and gives the milliseconds until the next, or -1 without timers; * ticked says whether any did. Missed ticks are not made up. */ typedef struct { double next[PURE_MODULE_INPUTS]; } VegaTimers; void vega_timers_start(VegaTimers *, const PureModule *, double now); long vega_timers_run(VegaTimers *, PureApp *, double now, bool *ticked); /* What a module seems to mean but does not meet: a list label that is not * text, a _focus view without its table, a column a list never shows, a * second text input. Each finding names the view or input it is about; * returns how many there were. */ unsigned vega_check(const PureModule *, void (*report)(void *, const char *name, const char *message), void *context); /* A view (row ignored) or a column at a row as text; numbers in Pure's * shortest form. false when it has no value (for example a missing item). */ bool vega_text(PureApp *, uint32_t view, size_t row, char out[VEGA_TEXT], size_t *length); bool vega_number(PureApp *, uint32_t view, size_t row, double *out); size_t vega_rows(PureApp *, const VegaPart *); /* The row of the focused item: the focus view names an item (an index's * position), shown on the row that holds it; VEGA_NO_ROW when a filtered * list leaves that item out. Clamped to the rows without a filter; 0 * without a focus view. */ #define VEGA_NO_ROW SIZE_MAX size_t vega_focus(PureApp *, const VegaPart *); /* Focus a row, as a user pointing at it (a click); false when the part's * focus is not a plain index position or the row is not there. */ bool vega_point(PureApp *, const VegaPart *, size_t row); /* The first row to show of `rows` when `visible` fit: the least scrolling * from first that keeps the focused row in view (any, without one). */ size_t vega_scroll(size_t first, size_t focus, size_t visible, size_t rows); /* The key input answering a key name (Pure's names, as KeyboardEvent.code * spells them), or -1; press sends its press and release. */ int vega_key_input(const PureModule *, const char *key); bool vega_press(PureApp *, const char *key); /* Commit text to the screen's text input. */ bool vega_commit(PureApp *, const VegaScreen *, const char *text, size_t length); VegaTone vega_tone(PureApp *, const VegaPart *, size_t row); /* Values evaluated so far, for checking that surfaces stay lazy. */ unsigned long vega_evaluations(void); /* Display cells of a code point in a terminal: 0 for combining and * zero-width characters, 2 for East Asian wide and emoji, else 1. */ unsigned vega_width(uint32_t codepoint); /* The code point at text[at] (valid UTF-8) and the bytes it takes. */ size_t vega_decode(const char *text, size_t length, size_t at, uint32_t *codepoint); /* A control character shown as its control picture (U+2400 block), else itself. */ uint32_t vega_visible(uint32_t codepoint); unsigned vega_text_width(const char *text, size_t length); /* CLI: everything, as plain lines for pipes; color only when asked. */ void vega_print(FILE *, PureApp *, const VegaScreen *, bool color); /* NUI: the screen as sentences (all), or only the focused item of the first list. */ void vega_say(FILE *, PureApp *, const VegaScreen *, bool all); /* GUI: the screen as a web page on listen:port (0: any free port, printed as * {"port":N}); runs until SIGINT or SIGTERM. reload, when given, is asked * a few times a second whether the module was replaced (the screen with it). */ int vega_web(PureApp *, const VegaScreen *, const char *listen, unsigned port, bool (*reload)(void)); /* TUI: a grid of cells, redrawn from the app on every change. first keeps each * list's scroll between frames; the focused row stays visible. shown is what * the terminal shows, so a paint sends only the cells that changed (all of * them until the first paint after a resize). */ typedef struct { uint32_t ch, mark; /* a character and at most one combining mark; ch 0 continues a wide one */ uint8_t tone; bool focus, strong; } VegaCell; typedef struct { unsigned width, height; VegaCell *cells, *shown; struct VegaRow { int part; size_t item; } *rows; /* the item each line shows, or part -1 */ bool painted; /* shown holds what the terminal shows */ size_t first[VEGA_PARTS]; int cursor_row, cursor_column; /* where the terminal cursor goes, or -1 */ } VegaGrid; bool vega_grid(VegaGrid *, unsigned width, unsigned height); void vega_grid_free(VegaGrid *); /* prompt is the text being typed for the screen's text input; typing says * whether keys go to it. */ void vega_draw(VegaGrid *, PureApp *, const VegaScreen *, const char *prompt, size_t prompt_length, bool typing); /* The part and item a line of the last drawn grid shows. */ bool vega_hit(const VegaGrid *, unsigned line, unsigned *part, size_t *item); /* Pixels: the grid drawn with a font's glyphs (a symbol file, pixels per em). * A cell is as wide as a digit and as tall as the font's line; each glyph is * drawn once, the first time a cell shows it. */ typedef struct { VegaGlyphs *glyphs; int cell_width, cell_height, baseline; } VegaFace; bool vega_face_open(VegaFace *, const VegaSymbols *, float pixels); void vega_face_close(VegaFace *); /* The grid into out: 0xRRGGBB pixels, grid->width * cell_width across and * grid->height * cell_height down, stride pixels apart. */ void vega_pixels(const VegaGrid *, VegaFace *, uint32_t *out, size_t stride); /* width x height of out in the background's colour. */ void vega_pixels_clear(uint32_t *out, size_t stride, unsigned width, unsigned height); /* A display through KMS: the first connected connector (or, with writeback, * a writeback connector: the frames come back to memory, so no screen is * needed to check them), its preferred mode or width x height. */ typedef struct VegaDisplay VegaDisplay; VegaDisplay *vega_display_open(const char *card, bool writeback, unsigned width, unsigned height, char *error, size_t error_size); /* The buffer to draw the next frame into: 0xRRGGBB, stride pixels apart. */ uint32_t *vega_display_buffer(VegaDisplay *, unsigned *width, unsigned *height, size_t *stride); /* Show it (and, on writeback, wait until the frame has come back). */ bool vega_display_show(VegaDisplay *); /* Writeback: the last frame as the display controller put it out. */ const uint32_t *vega_display_captured(const VegaDisplay *, size_t *stride); void vega_display_close(VegaDisplay *); /* Input from evdev: keyboards (key names and the text they type on a US * layout), mice and touch screens (presses at a pixel of a width x height * screen). With count paths, recorded events are read from those files * instead, positions in screen pixels; with paths NULL, there is none. */ typedef enum { VEGA_EVENT_KEY, VEGA_EVENT_TEXT, VEGA_EVENT_PRESS, VEGA_EVENT_WHEEL } VegaEventKind; typedef struct { VegaEventKind kind; char name[24], text[8]; /* a key's name; the text it types */ int x, y, steps; /* where a press or the wheel is; steps down (negative up) */ } VegaEvent; typedef struct VegaInput VegaInput; VegaInput *vega_input_open(const char *const *paths, unsigned count, unsigned width, unsigned height); unsigned vega_input_fds(const VegaInput *, struct pollfd *out, unsigned max); /* What the device on fd has for us; ended: it has no more (a file read out). */ unsigned vega_input_read(VegaInput *, int fd, VegaEvent *out, unsigned max, bool *ended); /* Where the pointer is, and whether a mouse moved it (a finger's is not shown). */ void vega_input_pointer(const VegaInput *, int *x, int *y, bool *shown); void vega_input_close(VegaInput *); #endif