#ifndef VEGA_SYMBOLS_H #define VEGA_SYMBOLS_H #include #include #include /* Symbols: glyphs and icons as quadratic curves in one file, verified once * and then read where it lies (docs/design/002-symbol-format.md). */ enum { VEGA_SYMBOLS_HEADER = 28, VEGA_SYMBOL_BYTES = 24, VEGA_CURVE_BYTES = 12 }; typedef struct { int16_t x0, y0, x1, y1, x2, y2; } VegaCurve; typedef struct { uint32_t code, first, count; /* its curves: [first, first + count) */ int16_t left, bottom, right, top; /* bounds, in units, y up */ int16_t advance; } VegaSymbol; typedef struct { const unsigned char *bytes; size_t size; uint16_t units; /* per em */ uint32_t symbols, curves; } VegaSymbols; /* Verify bytes as a symbol file (kept, not copied); false with why. What * reading needs is checked, per symbol: after this no read leaves the file. * The curves themselves are not: one outside its symbol's bounds draws wrong. */ bool vega_symbols_open(VegaSymbols *, const unsigned char *bytes, size_t size, char *error, size_t error_size); /* The symbol of code (a binary search), or false. */ bool vega_symbol(const VegaSymbols *, uint32_t code, VegaSymbol *out); VegaSymbol vega_symbol_at(const VegaSymbols *, uint32_t index); VegaCurve vega_curve(const VegaSymbols *, uint32_t index); /* The coverage (0 to 1) of the pixel whose center is (x, y) in units, at * scale pixels per unit: as a GPU would compute it per pixel. */ double vega_symbol_coverage(const VegaSymbols *, const VegaSymbol *, double scale, double x, double y); /* width x height 8-bit coverage, rows top first; pixel (i, j) has its center * at (left + (i + 0.5) / scale, top - (j + 0.5) / scale) in units. */ void vega_symbol_raster(const VegaSymbols *, const VegaSymbol *, double scale, double left, double top, int width, int height, unsigned char *out); #endif