CC ?= cc CFLAGS ?= -O2 -g CFLAGS += -std=c17 -Wall -Wextra -Wpedantic -Werror BUILD ?= build # Sibling checkouts: Pure runs the modules (libpure.a: the app model and the # tree store, headers in core/), aup builds them. PURE ?= ../pure AUP ?= ../aup LIBPURE = $(PURE)/build/libpure.a SOURCES = src/screen.c src/draw.c src/width.c src/web.c src/main.c .PHONY: all check FORCE all: $(BUILD)/vega $(BUILD)/vega-symbols $(BUILD): mkdir -p $@ $(LIBPURE): FORCE $(MAKE) -C $(PURE) build/libpure.a $(BUILD)/vega: $(SOURCES) src/vega.h $(LIBPURE) | $(BUILD) $(CC) $(CPPFLAGS) $(CFLAGS) -I$(PURE)/core $(SOURCES) $(LIBPURE) $(LDFLAGS) -lm $(LDLIBS) -o $@ # Building symbol files reads fonts through FreeType; reading them does not. FREETYPE_CFLAGS ?= $(shell pkg-config --cflags freetype2) FREETYPE_LIBS ?= $(shell pkg-config --libs freetype2) # Drawing them on the GPU takes OpenGL ES 3.1 through EGL. GL_LIBS ?= $(shell pkg-config --libs egl glesv2) $(BUILD)/vega-symbols: src/symbols-tool.c src/symbols.c src/symbols.h src/symbols-gl.c src/symbols-gl.h | $(BUILD) $(CC) $(CPPFLAGS) $(CFLAGS) $(FREETYPE_CFLAGS) src/symbols-tool.c src/symbols.c src/symbols-gl.c $(LDFLAGS) \ $(FREETYPE_LIBS) $(GL_LIBS) -lm $(LDLIBS) -o $@ check: $(BUILD)/vega $(BUILD)/vega-symbols $(MAKE) -C $(AUP) build/aup $(MAKE) -C $(PURE) build/pure-serve python3 tests/check.py --vega $(BUILD)/vega --symbols $(BUILD)/vega-symbols --aup $(AUP)/build/aup --serve $(PURE)/build/pure-serve