# 대상별 값은 item에, 공통 반응은 rule에 한 번만 작성합니다. state selected = 0 record Tile { x = 0; y = 0 ox = 0; oy = 0 sx = 0; sy = 0 held = 0; id = 0 } item green = Tile(x=80, y=120, sx=80, sy=120, id=1) item blue = Tile(x=280, y=160, sx=280, sy=160, id=2) item amber = Tile(x=450, y=220, sx=450, sy=220, id=3) input left = ArrowLeft input right = ArrowRight input up = ArrowUp input down = ArrowDown input drag_green = pointer(green_box) input drag_blue = pointer(blue_box) input drag_amber = pointer(amber_box) box board(20,90,600,240,"#233a31") text help(25,40,selected,"선택한 도형: ") box green_box(green.x,green.y,56,44,"#c9f08b") box blue_box(blue.x,blue.y,56,44,"#74c4d4") box amber_box(amber.x,amber.y,56,44,"#dfb184") rule grab(t: Tile) { selected = t.id t.sx = t.x; t.sy = t.y t.ox = event_x - t.x; t.oy = event_y - t.y t.held = 1 } rule move(t: Tile) { t.x = clamp(event_x - t.ox, 20, 564) t.y = clamp(event_y - t.oy, 90, 286) } rule drop(t: Tile) { t.held = 0 } rule cancel(t: Tile) { t.x = t.sx; t.y = t.sy; t.held = 0 } rule go_left(t: Tile) { if selected == t.id && t.held == 0 { t.x = clamp(t.x - 10, 20, 564) } } rule go_right(t: Tile) { if selected == t.id && t.held == 0 { t.x = clamp(t.x + 10, 20, 564) } } rule go_up(t: Tile) { if selected == t.id && t.held == 0 { t.y = clamp(t.y - 10, 90, 286) } } rule go_down(t: Tile) { if selected == t.id && t.held == 0 { t.y = clamp(t.y + 10, 90, 286) } } on drag_green.down use grab(green) on drag_green.move use move(green) on drag_green.up use drop(green) on drag_green.cancel use cancel(green) on left.down use go_left(green) on right.down use go_right(green) on up.down use go_up(green) on down.down use go_down(green) on drag_blue.down use grab(blue) on drag_blue.move use move(blue) on drag_blue.up use drop(blue) on drag_blue.cancel use cancel(blue) on left.down use go_left(blue) on right.down use go_right(blue) on up.down use go_up(blue) on down.down use go_down(blue) on drag_amber.down use grab(amber) on drag_amber.move use move(amber) on drag_amber.up use drop(amber) on drag_amber.cancel use cancel(amber) on left.down use go_left(amber) on right.down use go_right(amber) on up.down use go_up(amber) on down.down use go_down(amber)